Blender V5.0
blender::draw::overlay::Empties Class Reference

#include <overlay_empty.hh>

Inherits blender::draw::overlay::Overlay.

Public Member Functions

 Empties (const SelectionType selection_type)
void begin_sync (Resources &res, const State &state) final
void object_sync (Manager &manager, const ObjectRef &ob_ref, Resources &res, const State &state) final
void end_sync (Resources &res, const State &state) final
void pre_draw (Manager &manager, View &view) final
void draw_line (Framebuffer &framebuffer, Manager &manager, View &view) final
void draw_background_images (Framebuffer &framebuffer, Manager &manager, View &view)
void draw_images (Framebuffer &framebuffer, Manager &manager, View &view)
void draw_in_front_images (Framebuffer &framebuffer, Manager &manager, View &view)

Static Public Member Functions

static void begin_sync (CallBuffers &call_buffers)
static void object_sync (const select::ID select_id, const float4x4 &matrix, const float draw_size, const char empty_drawtype, const float4 &color, CallBuffers &call_buffers)
static void end_sync (Resources &res, const State &state, PassSimple::Sub &ps, CallBuffers &call_buffers)

Friends

class Cameras

Detailed Description

Empty object type drawing, including image empties.

Definition at line 20 of file overlay_empty.hh.

Constructor & Destructor Documentation

◆ Empties()

blender::draw::overlay::Empties::Empties ( const SelectionType selection_type)
inline

Definition at line 57 of file overlay_empty.hh.

Member Function Documentation

◆ begin_sync() [1/2]

void blender::draw::overlay::Empties::begin_sync ( CallBuffers & call_buffers)
inlinestatic

Definition at line 101 of file overlay_empty.hh.

◆ begin_sync() [2/2]

void blender::draw::overlay::Empties::begin_sync ( Resources & ,
const State &  )
inlinefinalvirtual

Synchronization creates and fill render passes based on context state and scene state.

It runs for every scene update, so keep computation overhead low. If it is triggered, everything in the scene is considered updated. Note that this only concerns the render passes, the mesh batch caches are updated on a per object-data basis.

IMPORTANT: Synchronization must be view agnostic. That is, not rely on view position, projection matrix or frame-buffer size to do conditional pass creation. This is because, by design, syncing can happen once and rendered multiple time (multi view rendering, stereo rendering, orbiting view ...). Conditional pass creation, must be done in the drawing callbacks, but they should remain the exception. Also there will be no access to object data at this point. Creates passes used for object sync and enabling / disabling internal overlay types (e.g. vertices, edges, faces in edit mode). Runs once at the start of the sync cycle. Should also contain passes setup for overlays that are not per object overlays (e.g. Grid).

This method must be implemented.

Implements blender::draw::overlay::Overlay.

Definition at line 59 of file overlay_empty.hh.

References begin_sync(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_ubo(), DRW_CLIPPING_UBO_SLOT, DRW_STATE_BLEND_ALPHA_PREMUL, DRW_STATE_DEPTH_LESS, DRW_STATE_DEPTH_LESS_EQUAL, DRW_STATE_WRITE_COLOR, DRW_STATE_WRITE_DEPTH, blender::draw::overlay::Overlay::enabled_, FLT_MAX, blender::draw::detail::Pass< DrawCommandBufType >::init(), OVERLAY_GLOBALS_SLOT, blender::draw::detail::PassBase< DrawCommandBufType >::push_constant(), blender::draw::detail::PassBase< DrawCommandBufType >::shader_set(), state, blender::draw::detail::PassBase< DrawCommandBufType >::state_set(), and blender::draw::detail::PassBase< DrawCommandBufType >::sub().

Referenced by blender::draw::overlay::Cameras::begin_sync(), and begin_sync().

◆ draw_background_images()

void blender::draw::overlay::Empties::draw_background_images ( Framebuffer & framebuffer,
Manager & manager,
View & view )
inline

◆ draw_images()

void blender::draw::overlay::Empties::draw_images ( Framebuffer & framebuffer,
Manager & manager,
View & view )
inline

◆ draw_in_front_images()

void blender::draw::overlay::Empties::draw_in_front_images ( Framebuffer & framebuffer,
Manager & manager,
View & view )
inline

◆ draw_line()

void blender::draw::overlay::Empties::draw_line ( Framebuffer & framebuffer,
Manager & manager,
View & view )
inlinefinalvirtual

◆ end_sync() [1/2]

void blender::draw::overlay::Empties::end_sync ( Resources & ,
const State &  )
inlinefinalvirtual

Finalize passes or buffers used for object sync. Runs once at the start of the sync cycle.

Reimplemented from blender::draw::overlay::Overlay.

Definition at line 170 of file overlay_empty.hh.

References blender::draw::overlay::Overlay::enabled_, end_sync(), and state.

Referenced by blender::draw::overlay::Cameras::end_sync(), and end_sync().

◆ end_sync() [2/2]

◆ object_sync() [1/2]

void blender::draw::overlay::Empties::object_sync ( const select::ID select_id,
const float4x4 & matrix,
const float draw_size,
const char empty_drawtype,
const float4 & color,
CallBuffers & call_buffers )
inlinestatic

◆ object_sync() [2/2]

void blender::draw::overlay::Empties::object_sync ( Manager & ,
const ObjectRef & ,
Resources & ,
const State &  )
inlinefinalvirtual

Fills passes or buffers for each object. Runs for each individual object state. IMPORTANT: Can run only once for instances using the same state (ObjectRef might contains instancing data).

Reimplemented from blender::draw::overlay::Overlay.

Definition at line 113 of file overlay_empty.hh.

References blender::draw::overlay::Overlay::enabled_, OB_EMPTY_IMAGE, object_sync(), and state.

Referenced by object_sync(), and blender::draw::overlay::Instance::object_sync().

◆ pre_draw()

void blender::draw::overlay::Empties::pre_draw ( Manager & ,
View &  )
inlinefinalvirtual

Warms PassMain and PassSortable to avoid overhead of pipeline switching. Should only contains calls to generate_commands. NOTE: view is guaranteed to be the same view that will be passed to the draw functions.

Reimplemented from blender::draw::overlay::Overlay.

Definition at line 202 of file overlay_empty.hh.

References blender::draw::overlay::Overlay::enabled_, and view.

◆ Cameras

friend class Cameras
friend

Definition at line 21 of file overlay_empty.hh.

References Cameras.

Referenced by Cameras.


The documentation for this class was generated from the following file: