Blender V5.0
node_texture_output.cc File Reference
#include <algorithm>
#include "BLI_string.h"
#include "node_texture_util.hh"
#include "node_util.hh"

Go to the source code of this file.

Functions

static void exec (void *data, int, bNode *node, bNodeExecData *, bNodeStack **in, bNodeStack **)
static void unique_name (bNode *node)
static void assign_index (bNode *node)
static void init (bNodeTree *, bNode *node)
static void copy (bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node)
void register_node_type_tex_output ()

Variables

static blender::bke::bNodeSocketTemplate inputs []

Function Documentation

◆ assign_index()

void assign_index ( bNode * node)
static

Definition at line 97 of file node_texture_output.cc.

References bNode::custom1, bNode::next, bNode::prev, TEX_NODE_OUTPUT, and bNode::type_legacy.

Referenced by copy(), and init().

◆ copy()

void copy ( bNodeTree * dest_ntree,
bNode * dest_node,
const bNode * src_node )
static

Definition at line 130 of file node_texture_output.cc.

References assign_index(), node_copy_standard_storage(), and unique_name().

Referenced by MD5Hash::append(), Freestyle::SteerableViewMap::buildImagesPyramids(), blender::asset_system::AssetCatalogDefinitionFile::copy_and_remap(), blender::asset_system::AssetCatalogCollection::copy_catalog_map(), blender::bke::curves::IndexRangeCyclic::CyclicIterator::CyclicIterator(), blender::asset_system::AssetCatalogCollection::deep_copy(), blender::animrig::Layer::duplicate_with_shallow_strip_copies(), GPU_indexbuf_build_from_memory(), graph_slider_exit(), IDP_MergeGroup_ex(), blender::modify_drawing(), ntree_shader_copy_branch(), blender::iterator::RandomAccessIteratorMixin< Derived >::operator+, blender::iterator::RandomAccessIteratorMixin< Derived >::operator++, blender::iterator::RandomAccessIteratorMixin< Derived >::operator-, blender::iterator::RandomAccessIteratorMixin< Derived >::operator--, blender::bke::curves::IndexRangeCyclic::CyclicIterator::operator=(), blender::geometry::p_split_vert(), blender::io::path_reference_copy(), register_node_type_tex_output(), Freestyle::FrsImage::setArray(), Freestyle::GrayImage::setArray(), Freestyle::RGBImage::setArray(), store_original_bezt_arrays(), StrokeVertexIterator_decremented(), StrokeVertexIterator_incremented(), blender::bits::tests::TEST(), blender::bke::tests::TEST(), blender::bke::tests::TEST(), blender::asset_system::tests::TEST_F(), blender::asset_system::tests::TEST_F(), blender::asset_system::tests::TEST_F(), version_bone_hide_property_driver(), ExtraInstanceData::with_color(), and WM_dropbox_add().

◆ exec()

◆ init()

void init ( bNodeTree * ,
bNode * node )
static

◆ register_node_type_tex_output()

◆ unique_name()

Variable Documentation

◆ inputs

Initial value:
= {
{SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
}
@ SOCK_RGBA
#define N_(msgid)

Definition at line 17 of file node_texture_output.cc.