25 ntype.
ui_name =
"Is Edge Smooth";
26 ntype.
ui_description =
"Retrieve whether each edge is marked for smooth or split normals";
#define GEO_NODE_INPUT_EDGE_SMOOTH
#define BLT_I18NCONTEXT_ID_MESH
#define NOD_REGISTER_NODE(REGISTER_FUNC)
std::optional< std::string > translation_context
void node_register_type(bNodeType &ntype)
Field< bool > invert_boolean_field(const Field< bool > &field)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
std::string ui_description
NodeGeometryExecFunction geometry_node_execute
const char * enum_name_legacy
NodeDeclareFunction declare