Blender V5.0
tex_coord.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_inline float3 svm_texco_reflection (const ccl_private ShaderData *sd)
ccl_device_inline float3 svm_texco_camera (KernelGlobals kg, const ccl_private ShaderData *sd, const ccl_private float3 &P)
ccl_device_noinline int svm_node_tex_coord (KernelGlobals kg, ccl_private ShaderData *sd, const uint32_t path_flag, ccl_private float *stack, const uint4 node, int offset)
ccl_device_inline float3 texco_normal_from_uv (KernelGlobals kg, ccl_private ShaderData *sd, const float u, const float v)
ccl_device_noinline int svm_node_tex_coord_bump_dx (KernelGlobals kg, ccl_private ShaderData *sd, const uint32_t path_flag, ccl_private float *stack, const uint4 node, int offset)
ccl_device_noinline int svm_node_tex_coord_bump_dy (KernelGlobals kg, ccl_private ShaderData *sd, const uint32_t path_flag, ccl_private float *stack, const uint4 node, int offset)
ccl_device_noinline void svm_node_normal_map (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node)
ccl_device_noinline void svm_node_tangent (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node)

Function Documentation

◆ svm_node_normal_map()

◆ svm_node_tangent()

◆ svm_node_tex_coord()

◆ svm_node_tex_coord_bump_dx()

◆ svm_node_tex_coord_bump_dy()

◆ svm_texco_camera()

◆ svm_texco_reflection()

CCL_NAMESPACE_BEGIN ccl_device_inline float3 svm_texco_reflection ( const ccl_private ShaderData * sd)

◆ texco_normal_from_uv()