29 uint pos,
uint col,
float x1,
float y1,
float x2,
float y2,
const float color[4]);
31 uint pos,
uint col,
int x1,
int y1,
int x2,
int y2,
const float color[4]);
70 uint shdr_pos,
float x,
float y,
float radius_x,
float radius_y,
int nsegments);
72 uint shdr_pos,
float x,
float y,
float radius_x,
float radius_y,
int nsegments);
79 uint pos,
float x,
float y,
float radius_x,
float radius_y,
int nsegments);
83 uint pos,
float x,
float y,
float radius_x,
float radius_y,
int nsegments);
89 uint pos,
float x,
float y,
float radius,
int nsegments,
float start,
float sweep);
91 uint pos,
float x,
float y,
float z,
float radius,
int nsegments,
float start,
float sweep);
145 const float color_primary[4],
146 const float color_secondary[4],
153 const float center[3],
154 const float aspect[3],
170 uint pos,
uint nor,
float base,
float top,
float height,
int slices,
int stacks);
172 uint pos,
float base,
float top,
float height,
int slices,
int stacks);
174 uint pos,
float base,
float top,
float height,
int slices,
int stacks);
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.