Blender V5.0
GPU_immediate_util.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
10
11#pragma once
12
13#include "BLI_sys_types.h"
14
15struct rctf;
16
17/* Draw 2D rectangles (replaces glRect functions) */
18/* caller is responsible for vertex format & shader */
19void immRectf(uint pos, float x1, float y1, float x2, float y2);
20void immRecti(uint pos, int x1, int y1, int x2, int y2);
21void immRectf_with_texco(uint pos, uint tex_coord, const rctf &p, const rctf &uv);
22
27void immRectf_fast(uint pos, float x1, float y1, float x2, float y2);
29 uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4]);
31 uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4]);
32
44void imm_cpack(uint x);
45
56void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
67void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
68
70 uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
72 uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
73
77void imm_draw_circle_wire_3d(uint pos, float x, float y, float radius, int nsegments);
79 uint pos, float x, float y, float radius_x, float radius_y, int nsegments);
80void imm_draw_circle_dashed_3d(uint pos, float x, float y, float radius, int nsegments);
81void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegments);
83 uint pos, float x, float y, float radius_x, float radius_y, int nsegments);
84
89 uint pos, float x, float y, float radius, int nsegments, float start, float sweep);
91 uint pos, float x, float y, float z, float radius, int nsegments, float start, float sweep);
92
109 float x,
110 float y,
111 float rad_inner,
112 float rad_outer,
113 int nsegments,
114 float start,
115 float sweep);
117 float x,
118 float y,
119 float z,
120 float rad_inner,
121 float rad_outer,
122 int nsegments,
123 float start,
124 float sweep);
125
135void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2);
136void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2);
137
141void imm_draw_box_checker_2d_ex(float x1,
142 float y1,
143 float x2,
144 float y2,
145 const float color_primary[4],
146 const float color_secondary[4],
147 int checker_size);
148void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2, bool clear_alpha = false);
149
150void imm_draw_cube_fill_3d(uint pos, const float center[3], const float aspect[3]);
151void imm_draw_cube_wire_3d(uint pos, const float center[3], const float aspect[3]);
153 const float center[3],
154 const float aspect[3],
155 float factor);
156
170 uint pos, uint nor, float base, float top, float height, int slices, int stacks);
172 uint pos, float base, float top, float height, int slices, int stacks);
174 uint pos, float base, float top, float height, int slices, int stacks);
175
176void imm_drawcircball(const float cent[3], float radius, const float tmat[4][4], uint pos);
unsigned int uint
void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2)
void imm_draw_cylinder_wire_3d(uint pos, float base, float top, float height, int slices, int stacks)
void imm_draw_disk_partial_fill_3d(uint pos, float x, float y, float z, float rad_inner, float rad_outer, int nsegments, float start, float sweep)
void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments)
void imm_draw_cylinder_fill_3d(uint pos, float base, float top, float height, int slices, int stacks)
void imm_draw_circle_partial_wire_2d(uint pos, float x, float y, float radius, int nsegments, float start, float sweep)
void imm_draw_cylinder_fill_normal_3d(uint pos, uint nor, float base, float top, float height, int slices, int stacks)
void imm_draw_box_checker_2d_ex(float x1, float y1, float x2, float y2, const float color_primary[4], const float color_secondary[4], int checker_size)
void imm_draw_circle_wire_aspect_3d(uint pos, float x, float y, float radius_x, float radius_y, int nsegments)
void imm_draw_circle_fill_aspect_2d(uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments)
void imm_draw_circle_partial_wire_3d(uint pos, float x, float y, float z, float radius, int nsegments, float start, float sweep)
void imm_draw_circle_wire_3d(uint pos, float x, float y, float radius, int nsegments)
void imm_draw_circle_dashed_3d(uint pos, float x, float y, float radius, int nsegments)
void imm_drawcircball(const float cent[3], float radius, const float tmat[4][4], uint pos)
void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegments)
void immRectf_fast(uint pos, float x1, float y1, float x2, float y2)
void immRecti(uint pos, int x1, int y1, int x2, int y2)
void imm_draw_circle_wire_aspect_2d(uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments)
void immRectf_fast_with_color(uint pos, uint col, float x1, float y1, float x2, float y2, const float color[4])
void imm_draw_box_wire_3d(uint pos, float x1, float y1, float x2, float y2)
void immRectf_with_texco(uint pos, uint tex_coord, const rctf &p, const rctf &uv)
void immRectf(uint pos, float x1, float y1, float x2, float y2)
void imm_draw_cube_corners_3d(uint pos, const float center[3], const float aspect[3], float factor)
void imm_draw_box_checker_2d(float x1, float y1, float x2, float y2, bool clear_alpha=false)
void imm_draw_cube_wire_3d(uint pos, const float center[3], const float aspect[3])
void imm_draw_cube_fill_3d(uint pos, const float center[3], const float aspect[3])
void imm_cpack(uint x)
void imm_draw_circle_fill_aspect_3d(uint pos, float x, float y, float radius_x, float radius_y, int nsegments)
void imm_draw_disk_partial_fill_2d(uint pos, float x, float y, float rad_inner, float rad_outer, int nsegments, float start, float sweep)
void immRecti_fast_with_color(uint pos, uint col, int x1, int y1, int x2, int y2, const float color[4])
void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments)
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
Definition btQuadWord.h:117
uint pos
uint nor
uint col
uint top
uint tex_coord