Blender V5.0
blender::eevee::DeferredLayer Class Reference

#include <eevee_pipeline.hh>

Inherits blender::eevee::DeferredLayerBase.

Public Member Functions

 DeferredLayer (Instance &inst)
bool is_empty () const
bool has_transmission () const

Deferred Layer

void begin_sync ()
void end_sync (bool is_first_pass, bool is_last_pass, bool next_layer_has_transmission)
PassMain::Subprepass_add (::Material *blender_mat, GPUMaterial *gpumat, bool has_motion)
PassMain::Submaterial_add (::Material *blender_mat, GPUMaterial *gpumat)
gpu::Texturerender (View &main_view, View &render_view, Framebuffer &prepass_fb, Framebuffer &combined_fb, Framebuffer &gbuffer_fb, int2 extent, RayTraceBuffer &rt_buffer, gpu::Texture *radiance_behind_tx)
static bool do_merge_direct_indirect_eval (const Instance &inst)
static bool do_split_direct_indirect_radiance (const Instance &inst)

Detailed Description

Definition at line 259 of file eevee_pipeline.hh.

Constructor & Destructor Documentation

◆ DeferredLayer()

blender::eevee::DeferredLayer::DeferredLayer ( Instance & inst)
inline

Member Function Documentation

◆ begin_sync()

◆ do_merge_direct_indirect_eval()

bool blender::eevee::DeferredLayer::do_merge_direct_indirect_eval ( const Instance & inst)
static

◆ do_split_direct_indirect_radiance()

bool blender::eevee::DeferredLayer::do_split_direct_indirect_radiance ( const Instance & inst)
static

◆ end_sync()

void blender::eevee::DeferredLayer::end_sync ( bool is_first_pass,
bool is_last_pass,
bool next_layer_has_transmission )

Definition at line 580 of file eevee_pipeline.cc.

References blender::draw::detail::PassBase< DrawCommandBufType >::barrier(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_image(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_resources(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_ssbo(), blender::draw::detail::PassBase< DrawCommandBufType >::bind_texture(), blender::eevee::DeferredLayerBase::closure_bits_, blender::eevee::DeferredLayerBase::closure_count_, blender::eevee::CLOSURE_DIFFUSE, blender::eevee::CLOSURE_REFLECTION, blender::eevee::CLOSURE_REFRACTION, blender::eevee::CLOSURE_TRANSLUCENT, blender::eevee::CLOSURE_TRANSMISSION, blender::eevee::DEFERRED_AOV_CLEAR, blender::eevee::DEFERRED_COMBINE, blender::eevee::DEFERRED_LIGHT_SINGLE, blender::eevee::DEFERRED_THICKNESS_AMEND, blender::eevee::DEFERRED_TILE_CLASSIFY, blender::eevee::RenderBuffersInfoData::diffuse_color_id, blender::eevee::RenderBuffersInfoData::diffuse_light_id, do_merge_direct_indirect_eval(), do_split_direct_indirect_radiance(), blender::draw::detail::PassBase< DrawCommandBufType >::draw_procedural(), DRW_STATE_BLEND_ADD_FULL, DRW_STATE_DEPTH_GREATER, DRW_STATE_STENCIL_ALWAYS, DRW_STATE_STENCIL_EQUAL, DRW_STATE_STENCIL_NEQUAL, DRW_STATE_WRITE_COLOR, DRW_STATE_WRITE_STENCIL, blender::eevee::DeferredLayerBase::gbuffer_ps_, GPU_ATTACHMENT_IGNORE, GPU_ATTACHMENT_READ, GPU_ATTACHMENT_WRITE, GPU_BARRIER_SHADER_IMAGE_ACCESS, GPU_BARRIER_TEXTURE_FETCH, GPU_PRIM_TRIS, GPU_stencil_clasify_buffer_workaround(), GPU_stencil_export_support(), i, blender::draw::detail::Pass< DrawCommandBufType >::init(), min_ii(), blender::eevee::RenderBuffersInfoData::normal_id, blender::eevee::RenderBuffersInfoData::position_id, blender::eevee::DeferredLayerBase::prepass_ps_, blender::draw::detail::PassBase< DrawCommandBufType >::push_constant(), blender::eevee::ShadowSceneData::ray_count, RBUFS_COLOR_SLOT, RBUFS_UTILITY_TEX_SLOT, RBUFS_VALUE_SLOT, blender::draw::detail::PassBase< DrawCommandBufType >::shader_set(), blender::eevee::RenderBuffersInfoData::shadow_id, blender::draw::detail::PassBase< DrawCommandBufType >::specialize_constant(), blender::eevee::RenderBuffersInfoData::specular_color_id, blender::eevee::RenderBuffersInfoData::specular_light_id, blender::draw::detail::PassBase< DrawCommandBufType >::state_set(), blender::draw::detail::PassBase< DrawCommandBufType >::state_stencil(), blender::eevee::ShadowSceneData::step_count, blender::draw::detail::PassBase< DrawCommandBufType >::sub(), and blender::draw::detail::PassBase< DrawCommandBufType >::subpass_transition().

◆ has_transmission()

bool blender::eevee::DeferredLayer::has_transmission ( ) const
inline

◆ is_empty()

bool blender::eevee::DeferredLayer::is_empty ( ) const
inline

◆ material_add()

◆ prepass_add()

◆ render()


The documentation for this class was generated from the following files: