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Blender V5.0
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#include "DNA_scene_types.h"#include "DRW_gpu_wrapper.hh"#include "DRW_render.hh"#include "eevee_raytrace_shared.hh"Go to the source code of this file.
Classes | |
| struct | blender::eevee::RayTraceBuffer |
| struct | blender::eevee::RayTraceBuffer::DenoiseBuffer |
| class | blender::eevee::RayTraceResultTexture |
| struct | blender::eevee::RayTraceResult |
| class | blender::eevee::RayTraceModule |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Typedefs | |
| using | blender::eevee::RayTraceTileBuf = draw::StorageArrayBuffer<uint, 1024, true> |
The ray-tracing module class handles ray generation, scheduling, tracing and denoising.
Definition in file eevee_raytrace.hh.