Blender V5.0
eevee_raytrace.hh File Reference
#include "DNA_scene_types.h"
#include "DRW_gpu_wrapper.hh"
#include "DRW_render.hh"
#include "eevee_raytrace_shared.hh"

Go to the source code of this file.

Classes

struct  blender::eevee::RayTraceBuffer
struct  blender::eevee::RayTraceBuffer::DenoiseBuffer
class  blender::eevee::RayTraceResultTexture
struct  blender::eevee::RayTraceResult
class  blender::eevee::RayTraceModule

Namespaces

namespace  blender
namespace  blender::eevee

Typedefs

using blender::eevee::RayTraceTileBuf = draw::StorageArrayBuffer<uint, 1024, true>

Detailed Description

The ray-tracing module class handles ray generation, scheduling, tracing and denoising.

Definition in file eevee_raytrace.hh.