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Blender V5.0
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#include "BKE_multires.hh"#include "BLI_math_matrix_types.hh"#include "BLI_math_vector.hh"#include "BLI_math_vector_types.hh"Go to the source code of this file.
Functions | |
| BLI_INLINE void | BKE_multires_construct_tangent_matrix (blender::float3x3 &tangent_matrix, const blender::float3 &dPdu, const blender::float3 &dPdv, const int corner) |
| BLI_INLINE void BKE_multires_construct_tangent_matrix | ( | blender::float3x3 & | tangent_matrix, |
| const blender::float3 & | dPdu, | ||
| const blender::float3 & | dPdv, | ||
| int | corner ) |
For a given partial derivatives of a PTEX face get tangent matrix for displacement.
Corner needs to be known to properly "rotate" partial derivatives when the matrix is being constructed for quad. For non-quad the corner is to be set to 0.
Definition at line 16 of file multires_inline.hh.
References BLI_assert_msg, BLI_INLINE, blender::math::cross(), blender::math::normalize(), blender::MatBase< T, NumCol, NumRow, Alignment >::x_axis(), blender::MatBase< T, NumCol, NumRow, Alignment >::y_axis(), and blender::MatBase< T, NumCol, NumRow, Alignment >::z_axis().
Referenced by blender::bke::subdiv::average_construct_tangent_matrix(), blender::bke::subdiv::eval_displacement(), and multires_reshape_tangent_matrix_for_corner().