Blender V5.0
LookupTables Class Reference

#include <tables.h>

Classes

struct  Table

Public Member Functions

 LookupTables ()
 ~LookupTables ()
void device_update (Device *device, DeviceScene *dscene, Scene *scene)
void device_free (Device *device, DeviceScene *dscene)
bool need_update () const
size_t add_table (DeviceScene *dscene, vector< float > &data)
void remove_table (size_t *offset)

Public Attributes

list< Tablelookup_tables

Detailed Description

Definition at line 19 of file scene/tables.h.

Constructor & Destructor Documentation

◆ LookupTables()

CCL_NAMESPACE_BEGIN LookupTables::LookupTables ( )

Definition at line 17 of file tables.cpp.

◆ ~LookupTables()

LookupTables::~LookupTables ( )

Definition at line 22 of file tables.cpp.

References assert, and lookup_tables.

Member Function Documentation

◆ add_table()

◆ device_free()

void LookupTables::device_free ( Device * device,
DeviceScene * dscene )

Definition at line 48 of file tables.cpp.

References device_vector< T >::free(), and DeviceScene::lookup_table.

◆ device_update()

void LookupTables::device_update ( Device * device,
DeviceScene * dscene,
Scene * scene )

◆ need_update()

bool LookupTables::need_update ( ) const

Definition at line 53 of file tables.cpp.

Referenced by device_update().

◆ remove_table()

void LookupTables::remove_table ( size_t * offset)

Definition at line 97 of file tables.cpp.

References assert, lookup_tables, and TABLE_OFFSET_INVALID.

Member Data Documentation

◆ lookup_tables

list<Table> LookupTables::lookup_tables

Definition at line 28 of file scene/tables.h.

Referenced by add_table(), device_update(), remove_table(), and ~LookupTables().


The documentation for this class was generated from the following files: