51#include <fmt/format.h>
61#define USE_TABLET_SUPPORT
189 "Increase Jump Height",
190 "Increase jump height"},
194 "Decrease Jump Height",
195 "Decrease jump height"},
197 {0,
nullptr, 0,
nullptr,
nullptr},
268#ifdef WITH_INPUT_NDOF
270 wmNDOFMotionData *ndof;
306#ifdef USE_TABLET_SUPPORT
344#ifdef WITH_INPUT_NDOF
355 const float outer_length = 24.0f;
356 const float inner_length = 14.0f;
426 const float ray_normal[3] = {0, 0, -1};
428 float location_dummy[3];
429 float normal_dummy[3];
455 *r_distance /= walk->
grid;
468 float *r_ray_distance)
470 float ray_normal[3] = {0, 0, -1};
495 if (
dot_v3v3(ray_normal, r_normal) > 0) {
500 *r_ray_distance /= walk->
grid;
532#ifdef NDOF_WALK_DEBUG
533 puts(
"\n-- walk begin --");
546 "Cannot navigate a camera from an external library or non-editable override");
567 const float userdef_view_height =
U.walk_navigation.view_height * walk->
grid;
569 if (
fabsf(
U.walk_navigation.walk_speed -
g_walk.userdef_speed) > 0.1f) {
570 g_walk.base_speed =
U.walk_navigation.walk_speed;
571 g_walk.userdef_speed =
U.walk_navigation.walk_speed;
574 if (
fabsf(
U.walk_navigation.jump_height -
g_walk.userdef_jump_height) > 0.1f) {
576 g_walk.userdef_jump_height =
U.walk_navigation.jump_height;
598 walk->
speed =
U.walk_navigation.walk_speed;
613#ifdef USE_TABLET_SUPPORT
619#ifdef NDOF_WALK_DRAW_TOOMUCH
626#ifdef WITH_INPUT_NDOF
627 walk->ndof =
nullptr;
664#ifdef WITH_INPUT_NDOF
666 walkApply_ndof(
C, walk,
true);
675#ifdef NDOF_WALK_DEBUG
676 puts(
"\n-- walk end --");
694#ifdef WITH_INPUT_NDOF
718#ifdef USE_TABLET_SUPPORT
733#ifdef WITH_INPUT_NDOF
739 const wmNDOFMotionData *incoming_ndof =
static_cast<const wmNDOFMotionData *
>(
741 switch (incoming_ndof->progress) {
744# ifdef NDOF_WALK_DEBUG
745 puts(
"start keeping track of 3D mouse position");
751# ifdef NDOF_WALK_DEBUG
755 if (walk->ndof ==
nullptr) {
757 walk->ndof =
static_cast<wmNDOFMotionData *
>(
MEM_dupallocN(incoming_ndof));
761 memcpy(walk->ndof, incoming_ndof,
sizeof(wmNDOFMotionData));
767# ifdef NDOF_WALK_DEBUG
768 puts(
"stop keeping track of 3D mouse position");
773 walk->ndof =
nullptr;
790 switch (event->
val) {
889#define JUMP_SPEED_MIN 1.0f
890#define JUMP_TIME_MAX 0.2f
891#define JUMP_SPEED_MAX sqrtf(2.0f * walk->gravity * walk->jump_height)
936 float loc[3],
nor[3];
952 teleport->
duration =
U.walk_navigation.teleport_time;
989#define JUMP_HEIGHT_FACTOR 1.5f
990#define JUMP_HEIGHT_MIN 0.1f
991#define JUMP_HEIGHT_MAX 10.0f
1002#undef JUMP_HEIGHT_FACTOR
1003#undef JUMP_HEIGHT_MIN
1004#undef JUMP_HEIGHT_MAX
1011 const bool do_rotate,
1012 const bool do_translate,
1013 const bool is_confirm)
1017 const bool use_autokey = is_confirm || walk->
anim_playing;
1028 return gravity * (time * time) * 0.5f;
1033 return velocity / gravity;
1038#define WALK_ROTATE_TABLET_FAC 8.8f
1039#define WALK_ROTATE_CONSTANT_FAC DEG2RADF(0.15f)
1040#define WALK_TOP_LIMIT DEG2RADF(85.0f)
1041#define WALK_BOTTOM_LIMIT DEG2RADF(-80.0f)
1042#define WALK_MOVE_SPEED (0 ? 0.0f : g_walk.base_speed)
1043#define WALK_JUMP_HEIGHT (0 ? 0.0f : g_walk.jump_height)
1044#define WALK_BOOST_FACTOR ((void)0, walk->speed_factor)
1045#define WALK_ZUP_CORRECT_FAC 0.1f
1046#define WALK_ZUP_CORRECT_ACCEL 0.05f
1054 float dvec[3] = {0.0f, 0.0f, 0.0f};
1059#ifdef NDOF_WALK_DEBUG
1061 static uint iteration = 1;
1062 printf(
"walk timer %d\n", iteration++);
1075 moffset[1] = -moffset[1];
1088 bool changed_viewquat =
false;
1091 bool dvec_grid_scale =
true;
1096 double time_current;
1098 float time_redraw_clamped;
1099#ifdef NDOF_WALK_DRAW_TOOMUCH
1106 time_redraw_clamped =
min_ff(0.05f, time_redraw);
1133#ifdef USE_TABLET_SUPPORT
1162 changed_viewquat =
true;
1174 if (upvec[2] < 0.0f) {
1175 moffset[0] = -moffset[0];
1182#ifdef USE_TABLET_SUPPORT
1199 changed_viewquat =
true;
1208 if (
fabsf(upvec[2]) > 0.00001f) {
1209 float roll = upvec[2] * 5.0f;
1219 changed_viewquat =
true;
1274 dvec_tmp[0] = direction * rv3d->
viewinv[0][0];
1275 dvec_tmp[1] = direction * rv3d->
viewinv[0][1];
1327 float difference = -100.0f;
1337 if (
fabsf(difference) < fall_distance) {
1339 dvec[2] -= difference;
1359 float ray_distance, difference = -100.0f;
1380 if (difference > 0.0f) {
1382 dvec[2] -= difference;
1388 dvec[2] = z_cur - z_new;
1393 dvec[2] = z_cur - z_new;
1422 dvec_grid_scale =
false;
1429 if (changed_viewquat) {
1453#undef WALK_ROTATE_TABLET_FAC
1454#undef WALK_TOP_LIMIT
1455#undef WALK_BOTTOM_LIMIT
1456#undef WALK_MOVE_SPEED
1457#undef WALK_JUMP_HEIGHT
1458#undef WALK_BOOST_FACTOR
1461#ifdef WITH_INPUT_NDOF
1465 bool has_translate, has_rotate;
1467 view3d_ndof_fly(*walk->ndof,
1475 if (has_translate || has_rotate) {
1541 status.item(fmt::format(
"{} ({:.2f})",
IFACE_(
"Acceleration"),
g_walk.base_speed), ICON_NONE);
1545 status.item(fmt::format(
"{} ({:.2f})",
IFACE_(
"Jump Height"),
g_walk.jump_height), ICON_NONE);
1589 bool do_draw =
false;
1602#ifdef WITH_INPUT_NDOF
1605 walkApply_ndof(
C, walk,
false);
1647 ot->name =
"Walk Navigation";
1648 ot->description =
"Interactively walk around the scene";
1649 ot->idname =
"VIEW3D_OT_walk";
Depsgraph * CTX_data_ensure_evaluated_depsgraph(const bContext *C)
wmWindow * CTX_wm_window(const bContext *C)
Scene * CTX_data_scene(const bContext *C)
Main * CTX_data_main(const bContext *C)
RegionView3D * CTX_wm_region_view3d(const bContext *C)
ARegion * CTX_wm_region(const bContext *C)
wmWindowManager * CTX_wm_manager(const bContext *C)
View3D * CTX_wm_view3d(const bContext *C)
bool BKE_id_is_editable(const Main *bmain, const ID *id)
void BKE_report(ReportList *reports, eReportType type, const char *message)
#define BVH_RAYCAST_DIST_MAX
MINLINE float max_ff(float a, float b)
MINLINE float min_ff(float a, float b)
void mul_m3_v3(const float M[3][3], float r[3])
void copy_m3_m4(float m1[3][3], const float m2[4][4])
void mul_mat3_m4_v3(const float mat[4][4], float r[3])
void axis_angle_to_quat(float r[4], const float axis[3], float angle)
void axis_angle_to_quat_single(float q[4], char axis, float angle)
float normalize_qt(float q[4])
void mul_qt_qtqt(float q[4], const float a[4], const float b[4])
MINLINE float len_squared_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f)
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void copy_v2_v2(float r[2], const float a[2])
MINLINE void mul_v3_fl(float r[3], float f)
MINLINE void copy_v2_v2_int(int r[2], const int a[2])
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE void copy_v3_fl3(float v[3], float x, float y, float z)
MINLINE float dot_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT
MINLINE void negate_v3(float r[3])
MINLINE void zero_v3(float r[3])
MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f)
MINLINE void add_v3_v3(float r[3], const float a[3])
MINLINE float normalize_v3_length(float n[3], float unit_length)
MINLINE float normalize_v3(float n[3])
BLI_INLINE float BLI_rctf_size_x(const struct rctf *rct)
BLI_INLINE float BLI_rctf_size_y(const struct rctf *rct)
Platform independent time functions.
double BLI_time_now_seconds(void)
#define ENUM_OPERATORS(_type, _max)
Object is a sort of wrapper for general info.
@ USER_WALK_MOUSE_REVERSE
#define RV3D_LOCK_FLAGS(rv3d)
@ RV3D_LOCK_ANY_TRANSFORM
bool ED_operator_region_view3d_active(bContext *C)
bScreen * ED_screen_animation_playing(const wmWindowManager *wm)
void ED_workspace_status_text(bContext *C, const char *str)
void ED_region_tag_redraw(ARegion *region)
void * ED_region_draw_cb_activate(ARegionType *art, void(*draw)(const bContext *, ARegion *, void *), void *customdata, int type)
bool ED_region_draw_cb_exit(ARegionType *art, void *handle)
#define REGION_DRAW_POST_PIXEL
void ED_undo_push(bContext *C, const char *str)
bool ED_undo_is_memfile_compatible(const bContext *C)
bool ED_view3d_offset_lock_check(const View3D *v3d, const RegionView3D *rv3d)
bool ED_view3d_camera_lock_undo_push(const char *str, const View3D *v3d, const RegionView3D *rv3d, bContext *C)
void ED_view3d_calc_camera_border(const Scene *scene, const Depsgraph *depsgraph, const ARegion *region, const View3D *v3d, const RegionView3D *rv3d, bool no_shift, rctf *r_viewborder)
@ GPU_SHADER_3D_UNIFORM_COLOR
static double angle(const Eigen::Vector3d &v1, const Eigen::Vector3d &v2)
Read Guarded memory(de)allocation.
float distance(VecOp< float, D >, VecOp< float, D >) RET
void * MEM_callocN(size_t len, const char *str)
void * MEM_dupallocN(const void *vmemh)
void MEM_freeN(void *vmemh)
ARegionRuntimeHandle * runtime
struct PhysicsSettings physics_settings
eWalkMethod navigation_mode
eWalkDirectionFlag active_directions
bool need_translation_keyframe
bool need_rotation_keyframe
eWalkGravityState gravity_state
View3DCameraControl * v3d_camera_control
blender::ed::transform::SnapObjectContext * snap_context
eWalkMethod navigation_mode
struct ReportList * reports
struct wmOperatorType * type
View3DCameraControl * ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d)
Object * ED_view3d_cameracontrol_object_get(View3DCameraControl *vctrl)
void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl, const bool use_autokey, bContext *C, const bool do_rotate, const bool do_translate)
void ED_view3d_cameracontrol_release(View3DCameraControl *vctrl, const bool restore)
static void walk_draw_status(bContext *C, wmOperator *op)
static void walkMoveCamera(bContext *C, WalkInfo *walk, const bool do_rotate, const bool do_translate, const bool is_confirm)
static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op, const int mval[2])
float userdef_jump_height
static bool walk_floor_distance_get(RegionView3D *rv3d, WalkInfo *walk, const float dvec[3], float *r_distance)
#define WALK_ROTATE_TABLET_FAC
static void walkEvent(WalkInfo *walk, const wmEvent *event)
#define WALK_ROTATE_CONSTANT_FAC
@ WALK_TELEPORT_STATE_OFF
static wmOperatorStatus walk_invoke(bContext *C, wmOperator *op, const wmEvent *event)
@ WALK_MODAL_DIR_LOCAL_DOWN
@ WALK_MODAL_DIR_LEFT_STOP
@ WALK_MODAL_SLOW_DISABLE
@ WALK_MODAL_DIR_LOCAL_UP
@ WALK_MODAL_DIR_DOWN_STOP
@ WALK_MODAL_DECREASE_JUMP
@ WALK_MODAL_INCREASE_JUMP
@ WALK_MODAL_DIR_BACKWARD
@ WALK_MODAL_DIR_FORWARD_STOP
@ WALK_MODAL_GRAVITY_TOGGLE
@ WALK_MODAL_DIR_BACKWARD_STOP
@ WALK_MODAL_DIR_RIGHT_STOP
@ WALK_MODAL_DIR_LOCAL_DOWN_STOP
@ WALK_MODAL_DIR_LOCAL_UP_STOP
@ WALK_MODAL_FAST_DISABLE
void VIEW3D_OT_walk(wmOperatorType *ot)
@ WALK_GRAVITY_STATE_START
@ WALK_GRAVITY_STATE_JUMP
static wmOperatorStatus walkEnd(bContext *C, WalkInfo *walk)
static void walk_cancel(bContext *C, wmOperator *op)
static float walk_calc_free_fall_distance(const float gravity, const float time)
static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
#define WALK_ZUP_CORRECT_ACCEL
static wmOperatorStatus walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
static float walk_calc_velocity_zero_time(const float gravity, const float velocity)
static void drawWalkPixel(const bContext *, ARegion *region, void *arg)
#define WALK_ZUP_CORRECT_FAC
@ WALK_AXISLOCK_STATE_DONE
@ WALK_AXISLOCK_STATE_OFF
@ WALK_AXISLOCK_STATE_ACTIVE
@ WALK_BIT_LOCAL_BACKWARD
#define WALK_BOOST_FACTOR
#define JUMP_HEIGHT_FACTOR
void walk_modal_keymap(wmKeyConfig *keyconf)
static bool walk_ray_cast(RegionView3D *rv3d, WalkInfo *walk, float r_location[3], float r_normal[3], float *r_ray_distance)
static struct @372060135224246136017363062057302243322267243331 g_walk
static void walk_navigation_mode_set(WalkInfo *walk, eWalkMethod mode)
#define WALK_BOTTOM_LIMIT
void WM_cursor_grab_enable(wmWindow *win, const eWM_CursorWrapAxis wrap, const rcti *wrap_region, const bool hide)
void WM_cursor_grab_disable(wmWindow *win, const int mouse_ungrab_xy[2])
wmEventHandler_Op * WM_event_add_modal_handler(bContext *C, wmOperator *op)
void WM_event_add_notifier(const bContext *C, uint type, void *reference)
#define ISMOUSE_MOTION(event_type)
wmKeyMap * WM_modalkeymap_ensure(wmKeyConfig *keyconf, const char *idname, const EnumPropertyItem *items)
void WM_modalkeymap_assign(wmKeyMap *km, const char *opname)
wmKeyMap * WM_modalkeymap_find(wmKeyConfig *keyconf, const char *idname)
wmTimer * WM_event_timer_add(wmWindowManager *wm, wmWindow *win, const wmEventType event_type, const double time_step)
void WM_event_timer_remove(wmWindowManager *wm, wmWindow *, wmTimer *timer)