Blender V5.0
DNA_view3d_defaults.h
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11/* clang-format off */
12
13/* -------------------------------------------------------------------- */
16
17#define _DNA_DEFAULT_View3DShading \
18 { \
19 .type = OB_SOLID, \
20 .prev_type = OB_SOLID, \
21 .flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_WIREFRAME | \
22 V3D_SHADING_SCENE_LIGHTS_RENDER | V3D_SHADING_SCENE_WORLD_RENDER, \
23 .light = V3D_LIGHTING_STUDIO, \
24 .shadow_intensity = 0.5f, \
25 .xray_alpha = 0.5f, \
26 .xray_alpha_wire = 0.5f, \
27 .cavity_valley_factor = 1.0f, \
28 .cavity_ridge_factor = 1.0f, \
29 .cavity_type = V3D_SHADING_CAVITY_CURVATURE, \
30 .curvature_ridge_factor = 1.0f, \
31 .curvature_valley_factor = 1.0f, \
32 .single_color = {0.8f, 0.8f, 0.8f}, \
33 .background_color = {0.05f, 0.05f, 0.05f}, \
34 .studiolight_intensity = 1.0f, \
35 .render_pass = SCE_PASS_COMBINED, \
36 .wire_color_type = V3D_SHADING_SINGLE_COLOR, \
37 }
38
39#define _DNA_DEFAULT_View3DOverlay \
40 { \
41 .flag = V3D_OVERLAY_VIEWER_ATTRIBUTE | V3D_OVERLAY_SCULPT_SHOW_MASK | V3D_OVERLAY_SCULPT_SHOW_FACE_SETS, \
42 .wireframe_threshold = 1.0f, \
43 .wireframe_opacity = 1.0f, \
44 .retopology_offset = 0.01f, \
45 .viewer_attribute_opacity = 1.0f, \
46 .xray_alpha_bone = 0.5f, \
47 .bone_wire_alpha = 1.0f, \
48 .fade_alpha = 0.40f, \
49 .normals_length = 0.1f, \
50 .texture_paint_mode_opacity = 1.0f, \
51 .weight_paint_mode_opacity = 1.0f, \
52 .vertex_paint_mode_opacity = 1.0f, \
53 /* Intentionally different to vertex/paint mode, \
54 * we typically want to see shading too. */ \
55 .sculpt_mode_mask_opacity = 0.75f, \
56 .sculpt_mode_face_sets_opacity = 1.0f, \
57 \
58 .edit_flag = V3D_OVERLAY_EDIT_FACES | V3D_OVERLAY_EDIT_SEAMS | \
59 V3D_OVERLAY_EDIT_SHARP | V3D_OVERLAY_EDIT_FREESTYLE_EDGE | \
60 V3D_OVERLAY_EDIT_FREESTYLE_FACE | V3D_OVERLAY_EDIT_CREASES | \
61 V3D_OVERLAY_EDIT_BWEIGHTS, \
62 .handle_display = CURVE_HANDLE_SELECTED, \
63 \
64 .gpencil_paper_opacity = 0.5f, \
65 .gpencil_grid_opacity = 0.9f, \
66 .gpencil_grid_color = {0.5f, 0.5f, 0.5f}, \
67 .gpencil_grid_scale = {1.0f, 1.0f}, \
68 .gpencil_grid_offset = {0.0f, 0.0f}, \
69 .gpencil_grid_subdivisions = 4, \
70 .gpencil_vertex_paint_opacity = 1.0f, \
71 .normals_constant_screen_size = 7.0f, \
72 }
74#define _DNA_DEFAULT_View3DCursor \
75 { \
76 .rotation_mode = ROT_MODE_XYZ, \
77 .rotation_quaternion = {1, 0, 0, 0}, \
78 .rotation_axis = {0, 1, 0}, \
79 }
81#define _DNA_DEFAULT_View3D \
82 { \
83 .spacetype = SPACE_VIEW3D, \
84 .scenelock = true, \
85 .grid = 1.0f, \
86 .gridlines = 16, \
87 .gridsubdiv = 10, \
88 .shading = _DNA_DEFAULT_View3DShading, \
89 .overlay = _DNA_DEFAULT_View3DOverlay, \
90 \
91 .gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR | V3D_SHOW_ORTHO_GRID, \
92 \
93 .flag = V3D_SELECT_OUTLINE, \
94 .flag2 = V3D_SHOW_RECONSTRUCTION | V3D_SHOW_ANNOTATION | V3D_SHOW_VIEWER | V3D_SHOW_CAMERA_GUIDES | V3D_SHOW_CAMERA_PASSEPARTOUT, \
95 \
96 .lens = 50.0f, \
97 .clip_start = 0.01f, \
98 .clip_end = 1000.0f, \
99 \
100 .bundle_size = 0.2f, \
101 .bundle_drawtype = OB_PLAINAXES, \
102 \
103 /* stereo */ \
104 .stereo3d_camera = STEREO_3D_ID, \
105 .stereo3d_flag = V3D_S3D_DISPPLANE, \
106 .stereo3d_convergence_alpha = 0.15f, \
107 .stereo3d_volume_alpha = 0.05f, \
108 \
109 /* Grease pencil settings. */ \
110 .vertex_opacity = 1.0f, \
111 .gp_flag = V3D_GP_SHOW_EDIT_LINES, \
112 }
113
115
116/* clang-format on */