Blender V5.0
LightProbeBakingData Struct Reference

#include <DNA_lightprobe_types.h>

Public Attributes

float(* L0 )[4]
float(* L1_a )[4]
float(* L1_b )[4]
float(* L1_c )[4]
floatvalidity
float(* virtual_offset )[4]

Detailed Description

Irradiance data (RGB) stored along visibility (A). This is the format used during baking and is used for visualizing the baking process.

Definition at line 254 of file DNA_lightprobe_types.h.

Member Data Documentation

◆ L0

◆ L1_a

◆ L1_b

◆ L1_c

◆ validity

◆ virtual_offset

float(* LightProbeBakingData::virtual_offset)[4]

The documentation for this struct was generated from the following file: