| clip_planes | blender::ed::transform::SnapData | |
| clip_planes_enable(SnapObjectContext *sctx, const Object *ob_eval, bool skip_occlusion_plane=false) | blender::ed::transform::SnapData | |
| copy_vert_no(const int index, float r_no[3]) override | blender::ed::transform::SnapData_Mesh | inlinevirtual |
| corner_edges | blender::ed::transform::SnapData_Mesh | |
| corner_tris | blender::ed::transform::SnapData_Mesh | |
| corner_verts | blender::ed::transform::SnapData_Mesh | |
| edges | blender::ed::transform::SnapData_Mesh | |
| get_edge_verts_index(const int index, int r_v_index[2]) override | blender::ed::transform::SnapData_Mesh | inlinevirtual |
| get_vert_co(const int index, const float **r_co) override | blender::ed::transform::SnapData_Mesh | inlinevirtual |
| is_persp | blender::ed::transform::SnapData | |
| nearest_point | blender::ed::transform::SnapData | |
| nearest_precalc | blender::ed::transform::SnapData | |
| obmat_ | blender::ed::transform::SnapData | |
| pmat_local | blender::ed::transform::SnapData | |
| register_result(SnapObjectContext *sctx, const Object *ob_eval, const ID *id_eval, const float4x4 &obmat, BVHTreeNearest *r_nearest) | blender::ed::transform::SnapData | static |
| register_result(SnapObjectContext *sctx, const Object *ob_eval, const ID *id_eval) | blender::ed::transform::SnapData | |
| register_result_raycast(SnapObjectContext *sctx, const Object *ob_eval, const ID *id_eval, const float4x4 &obmat, const BVHTreeRayHit *hit, const bool is_in_front) | blender::ed::transform::SnapData | static |
| snap_boundbox(const float3 &min, const float3 &max) | blender::ed::transform::SnapData | |
| snap_edge(const float3 &va, const float3 &vb, int edge_index=-1) | blender::ed::transform::SnapData | |
| snap_edge_points_impl(SnapObjectContext *sctx, int edge_index, float dist_px_sq_orig) | blender::ed::transform::SnapData | |
| snap_point(const float3 &co, int index=-1) | blender::ed::transform::SnapData | |
| SnapData(SnapObjectContext *sctx, const float4x4 &obmat=float4x4::identity()) | blender::ed::transform::SnapData | |
| SnapData_Mesh(SnapObjectContext *sctx, const Mesh *mesh_eval, const float4x4 &obmat) | blender::ed::transform::SnapData_Mesh | inline |
| use_backface_culling | blender::ed::transform::SnapData | |
| vert_normals | blender::ed::transform::SnapData_Mesh | |
| vert_positions | blender::ed::transform::SnapData_Mesh | |