Blender V5.0
blender::ed::transform::BoneInitData Struct Reference

Public Attributes

EditBonebone
float tail [3]
float rad_head
float rad_tail
float roll
float head [3]
float dist
float xwidth
float zwidth

Detailed Description

Definition at line 51 of file transform_convert_armature.cc.

Member Data Documentation

◆ bone

EditBone* blender::ed::transform::BoneInitData::bone

◆ dist

float blender::ed::transform::BoneInitData::dist

◆ head

float blender::ed::transform::BoneInitData::head[3]

Definition at line 57 of file transform_convert_armature.cc.

Referenced by blender::ed::transform::restoreBones().

◆ rad_head

float blender::ed::transform::BoneInitData::rad_head

◆ rad_tail

float blender::ed::transform::BoneInitData::rad_tail

◆ roll

float blender::ed::transform::BoneInitData::roll

◆ tail

float blender::ed::transform::BoneInitData::tail[3]

Definition at line 53 of file transform_convert_armature.cc.

Referenced by blender::ed::transform::restoreBones().

◆ xwidth

float blender::ed::transform::BoneInitData::xwidth

◆ zwidth

float blender::ed::transform::BoneInitData::zwidth

The documentation for this struct was generated from the following file: