Blender V5.0
node_shader_tex_sky.cc File Reference
#include "node_shader_util.hh"
#include "node_util.hh"
#include "sky_hosek.h"
#include "sky_nishita.h"
#include "BKE_context.hh"
#include "BKE_scene.hh"
#include "BKE_texture.h"
#include "RNA_access.hh"
#include "UI_interface_layout.hh"
#include "UI_resources.hh"
#include "NOD_socket_search_link.hh"

Go to the source code of this file.

Classes

struct  blender::nodes::node_shader_tex_sky_cc::SkyModelPreetham

Namespaces

namespace  blender
namespace  blender::nodes
namespace  blender::nodes::node_shader_tex_sky_cc

Functions

static void blender::nodes::node_shader_tex_sky_cc::node_declare (NodeDeclarationBuilder &b)
static void blender::nodes::node_shader_tex_sky_cc::node_shader_buts_tex_sky (uiLayout *layout, bContext *C, PointerRNA *ptr)
static void blender::nodes::node_shader_tex_sky_cc::node_shader_init_tex_sky (bNodeTree *, bNode *node)
static float blender::nodes::node_shader_tex_sky_cc::sky_perez_function (const float *lam, float theta, float gamma)
static void blender::nodes::node_shader_tex_sky_cc::sky_precompute_old (SkyModelPreetham *sunsky, const float sun_angles[], float turbidity)
static void blender::nodes::node_shader_tex_sky_cc::sky_simplify_multiscatter_elevation_rotation (float &sun_elevation, float &sun_rotation)
static int blender::nodes::node_shader_tex_sky_cc::node_shader_gpu_tex_sky (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void blender::nodes::node_shader_tex_sky_cc::node_shader_update_sky (bNodeTree *ntree, bNode *node)
static void blender::nodes::node_shader_tex_sky_cc::node_gather_link_searches (GatherLinkSearchOpParams &params)
void register_node_type_sh_tex_sky ()

Function Documentation

◆ register_node_type_sh_tex_sky()