Blender V5.0
node_fn_invert_rotation.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
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10
12{
13 b.use_custom_socket_order();
14 b.allow_any_socket_order();
15 b.is_function_node();
16 b.add_input<decl::Rotation>("Rotation");
17 b.add_output<decl::Rotation>("Rotation").align_with_previous();
18};
19
21{
22 static auto fn = mf::build::SI1_SO<math::Quaternion, math::Quaternion>(
23 "Invert Quaternion", [](math::Quaternion quat) { return math::invert(quat); });
24 builder.set_matching_fn(fn);
25}
26
27static void node_register()
28{
29 static blender::bke::bNodeType ntype;
30 fn_node_type_base(&ntype, "FunctionNodeInvertRotation", FN_NODE_INVERT_ROTATION);
31 ntype.ui_name = "Invert Rotation";
32 ntype.ui_description = "Compute the inverse of the given rotation";
33 ntype.enum_name_legacy = "INVERT_ROTATION";
35 ntype.declare = node_declare;
38}
40
41} // namespace blender::nodes::node_fn_invert_rotation_cc
#define NODE_CLASS_CONVERTER
Definition BKE_node.hh:453
#define FN_NODE_INVERT_ROTATION
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void set_matching_fn(const mf::MultiFunction *fn)
void node_register_type(bNodeType &ntype)
Definition node.cc:2416
QuaternionBase< float > Quaternion
CartesianBasis invert(const CartesianBasis &basis)
static void node_declare(NodeDeclarationBuilder &b)
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
void fn_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
Defines a node type.
Definition BKE_node.hh:238
std::string ui_description
Definition BKE_node.hh:244
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:351
const char * enum_name_legacy
Definition BKE_node.hh:247
NodeDeclareFunction declare
Definition BKE_node.hh:362