14# pragma clang diagnostic ignored "-Wdeprecated-declarations"
19#import <Cocoa/Cocoa.h>
20#import <Metal/Metal.h>
21#import <QuartzCore/QuartzCore.h>
31 NSString *message = [NSString stringWithFormat:
@"Error opening window:\n%s", msg];
33 NSAlert *alert = [[NSAlert alloc]
init];
35 alert.messageText =
@"Blender";
36 alert.informativeText = message;
37 alert.alertStyle = NSAlertStyleCritical;
39 [alert addButtonWithTitle:
@"Quit"];
46MTLCommandQueue *GHOST_ContextMTL::s_sharedMetalCommandQueue = nil;
47int GHOST_ContextMTL::s_sharedCount = 0;
51 CAMetalLayer *metalLayer)
53 metal_view_(metalView),
54 metal_layer_(metalLayer),
55 metal_render_pipeline_(nil)
59 current_swapchain_index = 0;
60 for (
int i = 0;
i < METAL_SWAPCHAIN_SIZE;
i++) {
61 default_framebuffer_metal_texture_[
i].texture = nil;
62 default_framebuffer_metal_texture_[
i].index =
i;
66 owns_metal_device_ =
false;
71 id<MTLDevice>
metalDevice = MTLCreateSystemDefaultDevice();
77 owns_metal_device_ =
true;
79 metal_layer_ = [[CAMetalLayer alloc]
init];
80 metal_layer_.edgeAntialiasingMask = 0;
81 metal_layer_.masksToBounds = NO;
82 metal_layer_.opaque = YES;
83 metal_layer_.framebufferOnly = YES;
84 metal_layer_.presentsWithTransaction = NO;
85 [metal_layer_ removeAllAnimations];
87 metal_layer_.allowsNextDrawableTimeout = NO;
102 metal_layer_.wantsExtendedDynamicRangeContent = YES;
104 const CFStringRef
name = kCGColorSpaceExtendedSRGB;
105 CGColorSpaceRef colorspace = CGColorSpaceCreateWithName(
name);
106 metal_layer_.colorspace = colorspace;
107 CGColorSpaceRelease(colorspace);
113 "[ERROR] Failed to create Metal device for offscreen GHOST Context.\n");
118 mtl_SwapInterval = 60;
126 if (owns_metal_device_) {
128 [metal_layer_ release];
135 [s_sharedMetalCommandQueue release];
136 if (s_sharedCount == 0) {
137 s_sharedMetalCommandQueue = nil;
151 mtl_SwapInterval = interval;
157 interval_out = mtl_SwapInterval;
182 metalUpdateFramebuffer();
191 current_swapchain_index = (current_swapchain_index + 1) % METAL_SWAPCHAIN_SIZE;
197 return default_framebuffer_metal_texture_[current_swapchain_index].texture;
202 return s_sharedMetalCommandQueue;
206 id<MTLDevice> device = metal_layer_.device;
207 return (MTLDevice *)device;
211 MTLRenderPassDescriptor *, id<MTLRenderPipelineState>, id<MTLTexture>, id<CAMetalDrawable>))
213 this->contextPresentCallback = callback;
220 metalInitFramebuffer();
234void GHOST_ContextMTL::metalInit()
237 id<MTLDevice> device = metal_layer_.device;
242 if (s_sharedMetalCommandQueue == nil) {
243 s_sharedMetalCommandQueue = (MTLCommandQueue *)[device
247 [s_sharedMetalCommandQueue retain];
251 NSString *source = @R
"msl(
252 using namespace metal;
255 float4 position [[position]];
256 float2 texCoord [[attribute(0)]];
259 vertex Vertex vertex_shader(uint v_id [[vertex_id]]) {
262 vtx.position.x = float(v_id & 1) * 4.0 - 1.0;
263 vtx.position.y = float(v_id >> 1) * 4.0 - 1.0;
264 vtx.position.z = 0.0;
265 vtx.position.w = 1.0;
267 vtx.texCoord = vtx.position.xy * 0.5 + 0.5;
272 constexpr sampler s {};
274 fragment float4 fragment_shader(Vertex v [[stage_in]],
275 texture2d<float> t [[texture(0)]]) {
277 /* Final blit should ensure alpha is 1.0. This resolves
278 * rendering artifacts for blitting of final back-buffer. */
279 float4 out_tex = t.sample(s, v.texCoord);
285 MTLCompileOptions *options = [[[MTLCompileOptions alloc] init] autorelease];
286 options.languageVersion = MTLLanguageVersion1_1;
288 NSError *error = nil;
292 "GHOST_ContextMTL::metalInit: newLibraryWithSource:options:error: failed!");
296 MTLRenderPipelineDescriptor *desc = [[[MTLRenderPipelineDescriptor alloc]
init] autorelease];
298 desc.fragmentFunction = [library newFunctionWithName:
@"fragment_shader"];
299 desc.vertexFunction = [library newFunctionWithName:
@"vertex_shader"];
300 [desc.colorAttachments objectAtIndexedSubscript:0].pixelFormat =
304 [library autorelease];
306 metal_render_pipeline_ = (MTLRenderPipelineState *)[device
307 newRenderPipelineStateWithDescriptor:desc
311 "GHOST_ContextMTL::metalInit: newRenderPipelineStateWithDescriptor:error: failed!");
317 desc.label =
@"Metal Overlay";
318 desc.colorAttachments[0].blendingEnabled = YES;
319 desc.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
320 desc.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
324 "GHOST_ContextMTL::metalInit: newRenderPipelineStateWithDescriptor:error: failed (when "
325 "creating the Metal overlay pipeline)!");
328 [desc.fragmentFunction release];
329 [desc.vertexFunction release];
333void GHOST_ContextMTL::metalFree()
335 if (metal_render_pipeline_) {
336 [metal_render_pipeline_ release];
337 metal_render_pipeline_ = nil;
340 for (
int i = 0;
i < METAL_SWAPCHAIN_SIZE;
i++) {
341 if (default_framebuffer_metal_texture_[
i].
texture) {
342 [default_framebuffer_metal_texture_[
i].texture release];
343 default_framebuffer_metal_texture_[
i].texture = nil;
348void GHOST_ContextMTL::metalInitFramebuffer()
353void GHOST_ContextMTL::metalUpdateFramebuffer()
357 const NSSize backingSize = [metal_view_ convertSizeToBacking:
bounds.size];
358 const size_t width = size_t(backingSize.width);
359 const size_t height = size_t(backingSize.height);
361 if (default_framebuffer_metal_texture_[current_swapchain_index].
texture &&
362 default_framebuffer_metal_texture_[current_swapchain_index].
texture.width == width &&
363 default_framebuffer_metal_texture_[current_swapchain_index].texture.height == height)
369 [default_framebuffer_metal_texture_[current_swapchain_index].texture release];
371 id<MTLDevice> device = metal_layer_.device;
372 MTLTextureDescriptor *overlayDesc = [MTLTextureDescriptor
377 overlayDesc.storageMode = MTLStorageModePrivate;
378 overlayDesc.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
380 id<MTLTexture> overlayTex = [device newTextureWithDescriptor:overlayDesc];
383 "GHOST_ContextMTL::metalUpdateFramebuffer: failed to create Metal overlay texture!");
386 overlayTex.label = [NSString
387 stringWithFormat:
@"Metal Overlay for GHOST Context %p",
this];
390 default_framebuffer_metal_texture_[current_swapchain_index].texture = overlayTex;
393 id<MTLCommandBuffer> cmdBuffer = [s_sharedMetalCommandQueue commandBuffer];
394 MTLRenderPassDescriptor *passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
396 auto attachment = [passDescriptor.colorAttachments objectAtIndexedSubscript:0];
397 attachment.texture = default_framebuffer_metal_texture_[current_swapchain_index].texture;
398 attachment.loadAction = MTLLoadActionClear;
399 attachment.clearColor = MTLClearColorMake(0.294, 0.294, 0.294, 1.000);
400 attachment.storeAction = MTLStoreActionStore;
403 id<MTLRenderCommandEncoder> enc = [cmdBuffer
404 renderCommandEncoderWithDescriptor:passDescriptor];
409 metal_layer_.drawableSize = CGSizeMake(CGFloat(width), CGFloat(height));
413void GHOST_ContextMTL::metalSwapBuffers()
418 id<CAMetalDrawable> drawable = [metal_layer_ nextDrawable];
423 MTLRenderPassDescriptor *passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
425 auto attachment = [passDescriptor.colorAttachments objectAtIndexedSubscript:0];
426 attachment.texture = drawable.texture;
427 attachment.loadAction = MTLLoadActionClear;
428 attachment.clearColor = MTLClearColorMake(1.0, 0.294, 0.294, 1.000);
429 attachment.storeAction = MTLStoreActionStore;
432 assert(contextPresentCallback);
433 assert(default_framebuffer_metal_texture_[current_swapchain_index].
texture != nil);
434 (*contextPresentCallback)(passDescriptor,
435 (id<MTLRenderPipelineState>)metal_render_pipeline_,
436 default_framebuffer_metal_texture_[current_swapchain_index].texture,
static const MTLPixelFormat METAL_FRAMEBUFFERPIXEL_FORMAT_EDR
static void ghost_fatal_error_dialog(const char *msg)
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
GHOST_TSuccess releaseDrawingContext() override
static const int max_command_buffer_count
MTLCommandQueue * metalCommandQueue()
MTLDevice * metalDevice()
GHOST_TSuccess activateDrawingContext() override
void metalRegisterPresentCallback(void(*callback)(MTLRenderPassDescriptor *, id< MTLRenderPipelineState >, id< MTLTexture >, id< CAMetalDrawable >))
GHOST_TSuccess setSwapInterval(int interval) override
GHOST_ContextMTL(const GHOST_ContextParams &context_params, NSView *metalView, CAMetalLayer *metalLayer)
GHOST_TSuccess swapBufferRelease() override
GHOST_TSuccess updateDrawingContext() override
GHOST_TSuccess initializeDrawingContext() override
GHOST_TSuccess releaseNativeHandles() override
id< MTLTexture > metalOverlayTexture()
~GHOST_ContextMTL() override
unsigned int getDefaultFramebuffer() override
GHOST_TSuccess getSwapInterval(int &interval_out) override
GHOST_Context(const GHOST_ContextParams &context_params)
static GHOST_Context * active_context_
virtual GHOST_TVSyncModes getVSync()
GHOST_ContextParams context_params_
CCL_NAMESPACE_BEGIN struct Options options
#define assert(assertion)
TEX_TEMPLATE DataVec texture(T, FltCoord, float=0.0f) RET
static void error(const char *str)
static void init(bNodeTree *, bNode *node)