Blender V5.0
Film Class Reference

#include <film.h>

Inherits Node.

Public Member Functions

 Film ()
 ~Film () override
void device_update (Device *device, DeviceScene *dscene, Scene *scene)
void device_free (Device *device, DeviceScene *dscene, Scene *scene)
int get_aov_offset (Scene *scene, string name, bool &is_color)
bool update_lightgroups (Scene *scene)
void update_passes (Scene *scene)
uint get_kernel_features (const Scene *scene) const
Public Member Functions inherited from Node
 Node (const NodeType *type, ustring name=ustring())
virtual ~Node ()=0
void set (const SocketType &input, bool value)
void set (const SocketType &input, const int value)
void set (const SocketType &input, const uint value)
void set (const SocketType &input, const uint64_t value)
void set (const SocketType &input, const float value)
void set (const SocketType &input, const float2 value)
void set (const SocketType &input, const float3 value)
void set (const SocketType &input, const char *value)
void set (const SocketType &input, ustring value)
void set (const SocketType &input, const Transform &value)
void set (const SocketType &input, Node *value)
template<class ValueType, std::enable_if_t< std::is_enum_v< ValueType >, bool > = true>
void set (const SocketType &input, const ValueType &value)
void set (const SocketType &input, array< bool > &value)
void set (const SocketType &input, array< int > &value)
void set (const SocketType &input, array< float > &value)
void set (const SocketType &input, array< float2 > &value)
void set (const SocketType &input, array< float3 > &value)
void set (const SocketType &input, array< ustring > &value)
void set (const SocketType &input, array< Transform > &value)
void set (const SocketType &input, array< Node * > &value)
bool get_bool (const SocketType &input) const
int get_int (const SocketType &input) const
uint get_uint (const SocketType &input) const
uint64_t get_uint64 (const SocketType &input) const
float get_float (const SocketType &input) const
float2 get_float2 (const SocketType &input) const
float3 get_float3 (const SocketType &input) const
ustring get_string (const SocketType &input) const
Transform get_transform (const SocketType &input) const
Nodeget_node (const SocketType &input) const
const array< bool > & get_bool_array (const SocketType &input) const
const array< int > & get_int_array (const SocketType &input) const
const array< float > & get_float_array (const SocketType &input) const
const array< float2 > & get_float2_array (const SocketType &input) const
const array< float3 > & get_float3_array (const SocketType &input) const
const array< ustring > & get_string_array (const SocketType &input) const
const array< Transform > & get_transform_array (const SocketType &input) const
const array< Node * > & get_node_array (const SocketType &input) const
bool has_default_value (const SocketType &input) const
void set_default_value (const SocketType &input)
bool equals_value (const Node &other, const SocketType &socket) const
void copy_value (const SocketType &socket, const Node &other, const SocketType &other_socket)
void set_value (const SocketType &socket, const Node &other, const SocketType &other_socket)
bool equals (const Node &other) const
void hash (MD5Hash &md5)
size_t get_total_size_in_bytes () const
bool is_a (const NodeType *type)
bool socket_is_modified (const SocketType &input) const
bool is_modified () const
void tag_modified ()
void clear_modified ()
void print_modified_sockets () const
const NodeOwnerget_owner () const
void set_owner (const NodeOwner *owner_)
int reference_count () const
void reference ()
void dereference ()
void clear_reference_count ()

Static Public Member Functions

static void add_default (Scene *scene)

Additional Inherited Members

Public Attributes inherited from Node
ustring name
const NodeTypetype
InternalNode internal
LeafNode leaf
Protected Member Functions inherited from Node
template<typename T>
void set_if_different (const SocketType &input, T value)
void set_if_different (const SocketType &input, Node *value)
template<typename T>
void set_if_different (const SocketType &input, array< T > &value)
void set_if_different (const SocketType &input, array< Node * > &value)
void dereference_all_used_nodes ()
Static Protected Member Functions inherited from Node
template<typename T>
static Tget_socket_value (const Node *node, const SocketType &socket)
Protected Attributes inherited from Node
const NodeOwnerowner
int ref_count {0}
SocketModifiedFlags socket_modified

Detailed Description

Definition at line 29 of file film.h.

Constructor & Destructor Documentation

◆ Film()

Film::Film ( )

Definition at line 129 of file film.cpp.

References Node::Node(), and TABLE_OFFSET_INVALID.

◆ ~Film()

Film::~Film ( )
overridedefault

References Node::name, and Node::type.

Member Function Documentation

◆ add_default()

void Film::add_default ( Scene * scene)
static

Definition at line 133 of file film.cpp.

References Scene::create_node(), and PASS_COMBINED.

◆ device_free()

void Film::device_free ( Device * device,
DeviceScene * dscene,
Scene * scene )

Definition at line 449 of file film.cpp.

References Scene::lookup_tables.

Referenced by device_update().

◆ device_update()

void Film::device_update ( Device * device,
DeviceScene * dscene,
Scene * scene )

◆ get_aov_offset()

int Film::get_aov_offset ( Scene * scene,
string name,
bool & is_color )

◆ get_kernel_features()

◆ update_lightgroups()

bool Film::update_lightgroups ( Scene * scene)

Definition at line 481 of file film.cpp.

References i, Scene::lightgroups, and Scene::passes.

◆ update_passes()


The documentation for this class was generated from the following files: