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Blender V5.0
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#include <NOD_socket_declarations.hh>
Inherits blender::nodes::SocketDeclaration.
Inherited by blender::nodes::decl::Collection, blender::nodes::decl::Image, blender::nodes::decl::Material, blender::nodes::decl::Object, and blender::nodes::decl::Texture.
Public Member Functions | |
#IDSocketDeclaration and Children Inline Methods | |
| IDSocketDeclaration (const char *idname) | |
#IDSocketDeclaration | |
| bNodeSocket & | build (bNodeTree &ntree, bNode &node) const override |
| bool | matches (const bNodeSocket &socket) const override |
| bNodeSocket & | update_or_build (bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override |
| bool | can_connect (const bNodeSocket &socket) const override |
| Public Member Functions inherited from blender::nodes::SocketDeclaration | |
| ~SocketDeclaration () override=default | |
| void | make_available (bNode &node) const |
| const CompositorInputRealizationMode & | compositor_realization_mode () const |
| int | compositor_domain_priority () const |
| Public Member Functions inherited from blender::nodes::ItemDeclaration | |
| virtual | ~ItemDeclaration ()=default |
Additional Inherited Members | |
| Protected Member Functions inherited from blender::nodes::SocketDeclaration | |
| void | set_common_flags (bNodeSocket &socket) const |
| bool | matches_common_data (const bNodeSocket &socket) const |
Definition at line 304 of file NOD_socket_declarations.hh.
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inline |
Definition at line 634 of file NOD_socket_declarations.hh.
References idname.
Referenced by blender::nodes::decl::Collection::Collection(), blender::nodes::decl::Image::Image(), blender::nodes::decl::Material::Material(), blender::nodes::decl::Object::Object(), and blender::nodes::decl::Texture::Texture().
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overridevirtual |
Implements blender::nodes::SocketDeclaration.
Definition at line 740 of file node_socket_declarations.cc.
References bNodeSocket::default_value, default_value_fn, id_us_plus(), blender::nodes::SocketDeclaration::identifier, idname, blender::nodes::SocketDeclaration::in_out, blender::bke::node_add_socket(), and blender::nodes::SocketDeclaration::set_common_flags().
Referenced by update_or_build().
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overridevirtual |
Determine if a new socket described by this declaration could have a valid connection the other socket.
Implements blender::nodes::SocketDeclaration.
Definition at line 766 of file node_socket_declarations.cc.
References bNodeSocket::idname, blender::nodes::decl::sockets_can_connect(), and STREQ.
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overridevirtual |
Implements blender::nodes::SocketDeclaration.
Definition at line 755 of file node_socket_declarations.cc.
References bNodeSocket::idname, blender::nodes::SocketDeclaration::matches_common_data(), and STREQ.
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overridevirtual |
Reimplemented from blender::nodes::SocketDeclaration.
Definition at line 771 of file node_socket_declarations.cc.
References BLI_assert, build(), bNodeSocket::idname, bNodeSocket::in_out, and blender::nodes::SocketDeclaration::set_common_flags().
| const char* blender::nodes::decl::IDSocketDeclaration::idname |
Definition at line 306 of file NOD_socket_declarations.hh.
Referenced by build(), and IDSocketDeclaration().