17class CulledOccluderSource :
public OccluderSource {
19 CulledOccluderSource(
const CulledOccluderSource &other);
20 CulledOccluderSource &operator=(
const CulledOccluderSource &other);
26 bool extensiveFEdgeSearch =
true);
36 void expandGridSpaceOccluderProscenium(
FEdge *fe);
38 real occluderProscenium[4];
39 real gridSpaceOccluderProscenium[4];
42 bool gridSpaceOccluderProsceniumInitialized;