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Blender V5.0
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#include "BLI_math_vector.hh"#include "GPU_capabilities.hh"#include "draw_subdivision.hh"#include "extract_mesh.hh"Go to the source code of this file.
Classes | |
| struct | blender::draw::MEdgeDataPrev |
Namespaces | |
| namespace | blender |
| namespace | blender::draw |
Functions | |
| float | blender::draw::edge_factor_calc (const float3 &a, const float3 &b) |
| static void | blender::draw::extract_edge_factor_mesh (const MeshRenderData &mr, MutableSpan< float > vbo_data) |
| static void | blender::draw::extract_edge_factor_bm (const MeshRenderData &mr, MutableSpan< float > vbo_data) |
| gpu::VertBufPtr | blender::draw::extract_edge_factor (const MeshRenderData &mr) |
| static gpu::VertBuf * | blender::draw::build_poly_other_map_vbo (const DRWSubdivCache &subdiv_cache) |
| gpu::VertBufPtr | blender::draw::extract_edge_factor_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &pos) |