Blender V5.0
versioning_common.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "BLI_function_ref.hh"
12#include "BLI_map.hh"
13#include "BLI_string_ref.hh"
14
15#include "BKE_fcurve.hh"
16
17#include "RNA_define.hh"
18
19#include "DNA_anim_types.h"
20#include "DNA_node_types.h"
21
22struct ARegion;
23struct bNode;
24struct bNodeSocket;
25struct bNodeTree;
26struct ID;
27struct IDProperty;
28struct ListBase;
29struct Main;
30struct ViewLayer;
31struct SceneRenderLayer;
32
34
49short do_versions_new_to_old_idcode_get(short id_code_new);
50
57 int region_type,
58 const char *allocname,
59 int link_after_region_type);
66 int region_type,
67 const char *allocname,
68 int link_after_region_type);
69
75ID *do_versions_rename_id(Main *bmain, short id_type, const char *name_src, const char *name_dst);
76
78
80 int node_type,
81 const char *old_name,
82 const char *new_name);
84 int node_type,
85 const char *old_name,
86 const char *new_name);
88 int node_type,
89 const char *old_name,
90 const char *new_name);
91
96
115bNode &version_node_add_empty(bNodeTree &ntree, const char *idname);
116
123void version_node_remove(bNodeTree &ntree, bNode &node);
125 bNode &node,
126 eNodeSocketInOut in_out,
127 const char *idname,
128 const char *identifier);
130 bNodeTree &ntree, bNode &node_a, bNodeSocket &socket_a, bNode &node_b, bNodeSocket &socket_b);
131
150 Main *bmain,
151 int node_tree_type, /* NTREE_....., e.g. NTREE_SHADER */
152 int node_type, /* SH_NODE_..., e.g. SH_NODE_BSDF_PRINCIPLED */
153 int socket_index_orig,
154 int socket_index_offset,
155 int total_number_of_sockets);
156
160void version_node_id(bNodeTree *ntree, int node_type, const char *new_name);
161
166
168 bNode *node,
169 int in_out,
170 int type,
171 int subtype,
172 const char *identifier,
173 const char *name);
174
176
182ARegion *do_versions_add_region(int regiontype, const char *name);
183
185
187 bNode *node,
188 bNodeSocket *geometry_socket);
189
193
198
199float version_cycles_property_float(IDProperty *idprop, const char *name, float default_value);
200int version_cycles_property_int(IDProperty *idprop, const char *name, int default_value);
201void version_cycles_property_int_set(IDProperty *idprop, const char *name, int value);
202bool version_cycles_property_boolean(IDProperty *idprop, const char *name, bool default_value);
203void version_cycles_property_boolean_set(IDProperty *idprop, const char *name, bool value);
204
206 bNode &old_node,
207 bNode &new_node,
210 bNodeTree *ntree,
211 FunctionRef<bool(bNode *)> check_node,
212 const char *socket_identifier,
213 FunctionRef<void(bNode *, bNodeSocket *)> update_input,
214 FunctionRef<void(bNode *, bNodeSocket *, bNode *, bNodeSocket *)> update_input_link);
215
216bNode *version_eevee_output_node_get(bNodeTree *ntree, int16_t node_type);
217
224
225bool all_scenes_use(Main *bmain, const blender::Span<const char *> engines);
226
232template<typename Function>
234 const PropertyType property_type,
235 const Function &function)
236{
237 /* Adjust key frames. */
238 if (fcurve->bezt) {
239 for (int i = 0; i < fcurve->totvert; i++) {
240 fcurve->bezt[i].vec[0][1] = function(fcurve->bezt[i].vec[0][1]);
241 fcurve->bezt[i].vec[1][1] = function(fcurve->bezt[i].vec[1][1]);
242 fcurve->bezt[i].vec[2][1] = function(fcurve->bezt[i].vec[2][1]);
243 }
244 }
245
246 /* Adjust baked key frames. */
247 if (fcurve->fpt) {
248 for (int i = 0; i < fcurve->totvert; i++) {
249 fcurve->fpt[i].vec[1] = function(fcurve->fpt[i].vec[1]);
250 }
251 }
252
253 /* Setup the flags based on the property type. */
255 switch (property_type) {
256 case PROP_FLOAT:
257 break;
258 case PROP_INT:
259 fcurve->flag |= FCURVE_INT_VALUES;
260 break;
261 default:
263 break;
264 }
265
266 /* Recalculate the automatic handles of the FCurve after adjustments. */
268}
269
270/* Gets the compositing node tree of the given scene. The deprecated node-tree member is returned
271 * for older versions before reusable node trees were introduced in bd61e69be5, while the new
272 * compositing_node_group is returned otherwise. */
void BKE_fcurve_handles_recalc(FCurve *fcu)
@ FCURVE_INT_VALUES
@ FCURVE_DISCRETE_VALUES
eNodeSocketInOut
PropertyType
Definition RNA_types.hh:161
@ PROP_FLOAT
Definition RNA_types.hh:164
@ PROP_INT
Definition RNA_types.hh:163
const char * name
float vec[3][3]
FPoint * fpt
BezTriple * bezt
unsigned int totvert
float vec[2]
Definition DNA_ID.h:414
i
Definition text_draw.cc:230
short do_versions_new_to_old_idcode_get(short id_code_new)
void add_realize_instances_before_socket(bNodeTree *ntree, bNode *node, bNodeSocket *geometry_socket)
blender::StringRef legacy_socket_idname_to_socket_type(blender::StringRef idname)
bNode * version_eevee_output_node_get(bNodeTree *ntree, int16_t node_type)
bool all_scenes_use(Main *bmain, const blender::Span< const char * > engines)
void version_node_remove(bNodeTree &ntree, bNode &node)
void version_node_input_socket_name(bNodeTree *ntree, int node_type, const char *old_name, const char *new_name)
ARegion * do_versions_add_region(int regiontype, const char *name)
float * version_cycles_node_socket_float_value(bNodeSocket *socket)
static void adjust_fcurve_key_frame_values(FCurve *fcurve, const PropertyType property_type, const Function &function)
void version_cycles_property_int_set(IDProperty *idprop, const char *name, int value)
IDProperty * version_cycles_properties_from_ID(ID *id)
bNodeSocket & version_node_add_socket(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out, const char *idname, const char *identifier)
int version_cycles_property_int(IDProperty *idprop, const char *name, int default_value)
IDProperty * version_cycles_properties_from_render_layer(SceneRenderLayer *render_layer)
void version_node_socket_index_animdata(Main *bmain, int node_tree_type, int node_type, int socket_index_orig, int socket_index_offset, int total_number_of_sockets)
void version_node_tree_clear_interface(bNodeTree &ntree)
ARegion * do_versions_add_region_if_not_found(ListBase *regionbase, int region_type, const char *allocname, int link_after_region_type)
bool version_node_socket_is_used(bNodeSocket *sock)
void version_update_node_input(bNodeTree *ntree, FunctionRef< bool(bNode *)> check_node, const char *socket_identifier, FunctionRef< void(bNode *, bNodeSocket *)> update_input, FunctionRef< void(bNode *, bNodeSocket *, bNode *, bNodeSocket *)> update_input_link)
void version_node_socket_id_delim(bNodeSocket *socket)
float * version_cycles_node_socket_rgba_value(bNodeSocket *socket)
bNode & version_node_add_empty(bNodeTree &ntree, const char *idname)
void version_system_idprops_generate(Main *bmain)
void version_node_id(bNodeTree *ntree, int node_type, const char *new_name)
void version_system_idprops_nodes_generate(Main *bmain)
void node_tree_relink_with_socket_id_map(bNodeTree &ntree, bNode &old_node, bNode &new_node, const blender::Map< std::string, std::string > &map)
void version_node_output_socket_name(bNodeTree *ntree, int node_type, const char *old_name, const char *new_name)
float * version_cycles_node_socket_vector_value(bNodeSocket *socket)
bool version_cycles_property_boolean(IDProperty *idprop, const char *name, bool default_value)
void version_socket_update_is_used(bNodeTree *ntree)
IDProperty * version_cycles_visibility_properties_from_ID(ID *id)
ID * do_versions_rename_id(Main *bmain, short id_type, const char *name_src, const char *name_dst)
bNodeLink & version_node_add_link(bNodeTree &ntree, bNode &node_a, bNodeSocket &socket_a, bNode &node_b, bNodeSocket &socket_b)
IDProperty * version_cycles_properties_from_view_layer(ViewLayer *view_layer)
bNodeSocket * version_node_add_socket_if_not_exist(bNodeTree *ntree, bNode *node, int in_out, int type, int subtype, const char *identifier, const char *name)
void version_system_idprops_children_bones_generate(Main *bmain)
float version_cycles_property_float(IDProperty *idprop, const char *name, float default_value)
void version_cycles_property_boolean_set(IDProperty *idprop, const char *name, bool value)
bNodeTree * version_get_scene_compositor_node_tree(Main *bmain, Scene *scene)
ARegion * do_versions_ensure_region(ListBase *regionbase, int region_type, const char *allocname, int link_after_region_type)
void sequencer_init_preview_region(ARegion *region)
void version_node_socket_name(bNodeTree *ntree, int node_type, const char *old_name, const char *new_name)