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Blender V5.0
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#include "node_shader_util.hh"#include "node_util.hh"#include "NOD_inverse_eval_params.hh"#include "NOD_math_functions.hh"#include "NOD_socket_search_link.hh"#include "NOD_value_elem_eval.hh"#include "RNA_enum_types.hh"Go to the source code of this file.
Classes | |
| class | blender::nodes::node_shader_math_cc::SocketSearchOp |
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
| namespace | blender::nodes::node_shader_math_cc |
Functions | |
| static void | blender::nodes::node_shader_math_cc::sh_node_math_declare (NodeDeclarationBuilder &b) |
| static void | blender::nodes::node_shader_math_cc::sh_node_math_gather_link_searches (GatherLinkSearchOpParams ¶ms) |
| static const char * | blender::nodes::node_shader_math_cc::gpu_shader_get_name (int mode) |
| static int | blender::nodes::node_shader_math_cc::gpu_shader_math (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | blender::nodes::node_shader_math_cc::node_eval_elem (value_elem::ElemEvalParams ¶ms) |
| static void | blender::nodes::node_shader_math_cc::node_eval_inverse_elem (value_elem::InverseElemEvalParams ¶ms) |
| static void | blender::nodes::node_shader_math_cc::node_eval_inverse (inverse_eval::InverseEvalParams ¶ms) |
| void | register_node_type_sh_math () |
| void register_node_type_sh_math | ( | ) |
Definition at line 358 of file node_shader_math.cc.
References blender::bke::bNodeType::build_multi_function, common_node_type_base(), blender::bke::bNodeType::declare, blender::bke::bNodeType::enum_name_legacy, blender::bke::bNodeType::eval_elem, blender::bke::bNodeType::eval_inverse, blender::bke::bNodeType::eval_inverse_elem, blender::bke::bNodeType::gather_link_search_ops, blender::bke::bNodeType::gpu_fn, blender::bke::bNodeType::labelfunc, blender::bke::bNodeType::materialx_fn, blender::bke::bNodeType::nclass, NODE_CLASS_CONVERTER, blender::nodes::node_math_build_multi_function(), node_math_label(), node_math_update(), blender::bke::node_register_type(), SH_NODE_MATH, blender::bke::bNodeType::ui_description, blender::bke::bNodeType::ui_name, and blender::bke::bNodeType::updatefunc.
Referenced by register_shader_nodes().