Blender V5.0
BLT_lang.hh File Reference

Go to the source code of this file.

Functions

void BLT_lang_init ()
void BLT_lang_free ()
void BLT_lang_set (const char *)
const char * BLT_lang_get ()
void BLT_lang_locale_explode (const char *locale, char **language, char **country, char **variant, char **language_country, char **language_variant)
const EnumPropertyItemBLT_lang_RNA_enum_properties ()

Function Documentation

◆ BLT_lang_free()

void BLT_lang_free ( )

Definition at line 226 of file blt_lang.cc.

References blender::locale::free().

Referenced by WM_exit_ex().

◆ BLT_lang_get()

const char * BLT_lang_get ( )

Definition at line 265 of file blt_lang.cc.

References BLT_translate(), and blender::locale::full_name().

Referenced by app_translations_locale_get().

◆ BLT_lang_init()

void BLT_lang_init ( )

Definition at line 192 of file blt_lang.cc.

References BLI_getenv(), BLI_strdup(), CLOG_WARN, LOG, and MEM_freeN().

Referenced by reloadtranslation_exec(), and WM_init().

◆ BLT_lang_locale_explode()

void BLT_lang_locale_explode ( const char * locale,
char ** language,
char ** country,
char ** variant,
char ** language_country,
char ** language_variant )

Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g. if there is no variant, *variant and *language_variant will always be NULL). Non-null elements are always MEM_mallocN'ed, it's the caller's responsibility to free them.

Note
Keep that one always available, you never know, may become useful even in no #WITH_INTERNATIONAL context.

Definition at line 285 of file blt_lang.cc.

References BLI_strdup(), BLI_strdupcat(), BLI_strdupn(), and MEM_freeN().

Referenced by app_translations_locale_explode().

◆ BLT_lang_RNA_enum_properties()

const EnumPropertyItem * BLT_lang_RNA_enum_properties ( )

Definition at line 183 of file blt_lang.cc.

Referenced by app_translations_locales_get().

◆ BLT_lang_set()

void BLT_lang_set ( const char * str)