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Blender V5.0
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#include "GPU_shader_shared_utils.hh"Go to the source code of this file.
Classes | |
| struct | blender::eevee::Transform |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Functions | |
| static float4x4 | blender::eevee::transform_to_matrix (Transform t) |
| static Transform | blender::eevee::transform_from_matrix (float4x4 m) |
| static float3 | blender::eevee::transform_x_axis (Transform t) |
| static float3 | blender::eevee::transform_y_axis (Transform t) |
| static float3 | blender::eevee::transform_z_axis (Transform t) |
| static float3 | blender::eevee::transform_location (Transform t) |
| static float3 | blender::eevee::transform_point (Transform t, float3 point) |
| static float3 | blender::eevee::transform_direction (Transform t, float3 direction) |
| static float3 | blender::eevee::transform_direction_transposed (Transform t, float3 direction) |
| static float3 | blender::eevee::transform_point_inversed (Transform t, float3 point) |