Blender V5.0
PassAccessor::PassAccessInfo Class Reference

#include <pass_accessor.h>

Public Member Functions

 PassAccessInfo ()=default
 PassAccessInfo (const BufferPass &pass)

Public Attributes

PassType type = PASS_NONE
PassMode mode = PassMode::NOISY
bool include_albedo = false
bool is_lightgroup = false
int offset = -1
bool use_approximate_shadow_catcher = false
bool use_approximate_shadow_catcher_background = false
bool show_active_pixels = false

Detailed Description

Definition at line 22 of file pass_accessor.h.

Constructor & Destructor Documentation

◆ PassAccessInfo() [1/2]

PassAccessor::PassAccessInfo::PassAccessInfo ( )
default

◆ PassAccessInfo() [2/2]

CCL_NAMESPACE_BEGIN PassAccessor::PassAccessInfo::PassAccessInfo ( const BufferPass & pass)
explicit

Definition at line 18 of file pass_accessor.cpp.

References include_albedo, is_lightgroup, mode, offset, and type.

Member Data Documentation

◆ include_albedo

bool PassAccessor::PassAccessInfo::include_albedo = false

Definition at line 29 of file pass_accessor.h.

Referenced by PassAccessInfo().

◆ is_lightgroup

bool PassAccessor::PassAccessInfo::is_lightgroup = false

Definition at line 30 of file pass_accessor.h.

Referenced by PassAccessInfo().

◆ mode

◆ offset

int PassAccessor::PassAccessInfo::offset = -1

◆ show_active_pixels

bool PassAccessor::PassAccessInfo::show_active_pixels = false

◆ type

◆ use_approximate_shadow_catcher

bool PassAccessor::PassAccessInfo::use_approximate_shadow_catcher = false

◆ use_approximate_shadow_catcher_background

bool PassAccessor::PassAccessInfo::use_approximate_shadow_catcher_background = false

The documentation for this class was generated from the following files: