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Blender V5.0
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#include <WM_types.hh>
Public Attributes | |
| wmDragAssetListItem * | next |
| wmDragAssetListItem * | prev |
| union { | |
| ID * local_id | |
| wmDragAsset * external_info | |
| } | asset_data |
| bool | is_external |
For some specific cases we support dragging multiple assets (WM_DRAG_ASSET_LIST). There is no proper support for dragging multiple items in the wmDrag/wmDrop API yet, so this is really just to enable specific features for assets.
This struct basically contains a tagged union to either store a local ID pointer, or information about an externally stored asset.
Definition at line 1259 of file WM_types.hh.
| union { ... } wmDragAssetListItem::asset_data |
Referenced by WM_drag_add_asset_list_item().
| wmDragAsset* wmDragAssetListItem::external_info |
Definition at line 1264 of file WM_types.hh.
Referenced by WM_drag_add_asset_list_item().
| bool wmDragAssetListItem::is_external |
Definition at line 1267 of file WM_types.hh.
Referenced by WM_drag_add_asset_list_item().
| ID* wmDragAssetListItem::local_id |
Definition at line 1263 of file WM_types.hh.
Referenced by WM_drag_add_asset_list_item().
| wmDragAssetListItem* wmDragAssetListItem::next |
Definition at line 1260 of file WM_types.hh.
| wmDragAssetListItem * wmDragAssetListItem::prev |
Definition at line 1260 of file WM_types.hh.