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Blender V5.0
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#include <NOD_shader_nodes_inline.hh>
Classes | |
| struct | ErrorMessage |
Public Attributes | |
| bool | allow_preserving_repeat_zones = false |
| Vector< ErrorMessage > | r_error_messages |
Definition at line 14 of file NOD_shader_nodes_inline.hh.
| bool blender::nodes::InlineShaderNodeTreeParams::allow_preserving_repeat_zones = false |
Disable loop unrolling and keep Repeat Zone nodes in the tree. (For engines with native support for Repeat Zones)
Some Repeat Zones may still be unrolled (eg. if they have Closure or Bundle Zone Items).
Definition at line 21 of file NOD_shader_nodes_inline.hh.
Referenced by add_nodes(), and GPU_material_from_nodetree().
| Vector<ErrorMessage> blender::nodes::InlineShaderNodeTreeParams::r_error_messages |
Definition at line 30 of file NOD_shader_nodes_inline.hh.
Referenced by GPU_material_from_nodetree().