Blender V5.0
blender::nodes::InlineShaderNodeTreeParams Struct Reference

#include <NOD_shader_nodes_inline.hh>

Classes

struct  ErrorMessage

Public Attributes

bool allow_preserving_repeat_zones = false
Vector< ErrorMessager_error_messages

Detailed Description

Definition at line 14 of file NOD_shader_nodes_inline.hh.

Member Data Documentation

◆ allow_preserving_repeat_zones

bool blender::nodes::InlineShaderNodeTreeParams::allow_preserving_repeat_zones = false

Disable loop unrolling and keep Repeat Zone nodes in the tree. (For engines with native support for Repeat Zones)

Some Repeat Zones may still be unrolled (eg. if they have Closure or Bundle Zone Items).

Definition at line 21 of file NOD_shader_nodes_inline.hh.

Referenced by add_nodes(), and GPU_material_from_nodetree().

◆ r_error_messages

Vector<ErrorMessage> blender::nodes::InlineShaderNodeTreeParams::r_error_messages

Definition at line 30 of file NOD_shader_nodes_inline.hh.

Referenced by GPU_material_from_nodetree().


The documentation for this struct was generated from the following file: