#include <vk_state_manager.hh>
Bind space for textures.
Definition at line 165 of file vk_state_manager.hh.
◆ Type
◆ bind()
| void blender::gpu::BindSpaceTextures::bind |
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Type | resource_type, |
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void * | resource, |
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GPUSamplerState | sampler, |
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int | binding ) |
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inline |
◆ get()
| const Elem * blender::gpu::BindSpaceTextures::get |
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int | binding | ) |
const |
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inline |
◆ unbind()
| void blender::gpu::BindSpaceTextures::unbind |
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void * | resource | ) |
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inline |
◆ unbind_all()
| void blender::gpu::BindSpaceTextures::unbind_all |
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| ) |
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inline |
◆ bound_resources
| Vector<Elem> blender::gpu::BindSpaceTextures::bound_resources |
The documentation for this class was generated from the following file: