23FLAT(
float, discardFac)
67SMOOTH(
float, shadowFalloff)
#define GPU_SHADER_INTERFACE_END()
#define GPU_SHADER_INTERFACE_INFO(_interface)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define VERTEX_OUT(stage_interface)
#define SMOOTH(type, name)
#define PUSH_CONSTANT_ARRAY(type, name, array_size)
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define NO_PERSPECTIVE(type, name)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)