7#include <pxr/base/tf/hashmap.h>
8#include <pxr/usd/sdf/assetPath.h>
9#include <pxr/usd/sdf/path.h>
23 std::map<pxr::TfToken, pxr::VtValue>
data_;
34 pxr::VtValue
get_data(pxr::TfToken
const &key)
const override;
General operations, lookup, etc. for blender lights.
pxr::TfToken prim_type(const Light *light)
LightData(HydraSceneDelegate *scene_delegate, const Object *object, pxr::SdfPath const &prim_id)
std::map< pxr::TfToken, pxr::VtValue > data_
pxr::VtValue get_data(pxr::TfToken const &key) const override
ObjectData(HydraSceneDelegate *scene_delegate, const Object *object, pxr::SdfPath const &prim_id)