Blender V5.0
node_fn_matrix_multiply.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "BLI_math_matrix.hh"
6
9
10#include "node_function_util.hh"
11
13
15{
16 b.is_function_node();
17 b.add_input<decl::Matrix>("Matrix");
18 b.add_input<decl::Matrix>("Matrix", "Matrix_001");
19 b.add_output<decl::Matrix>("Matrix");
20}
21
23{
24 static auto fn = mf::build::SI2_SO<float4x4, float4x4, float4x4>(
25 "Multiply Matrices", [](float4x4 a, float4x4 b) { return a * b; });
26 builder.set_matching_fn(fn);
27}
28
30{
31 using namespace value_elem;
32 params.set_output_elem("Matrix", MatrixElem::all());
33}
34
36{
37 using namespace value_elem;
38 const MatrixElem first_input_elem = MatrixElem::all();
39 params.set_input_elem("Matrix", first_input_elem);
40}
41
43{
44 const float4x4 output = params.get_output<float4x4>("Matrix");
45 const float4x4 second_input = params.get_input<float4x4>("Matrix_001");
46 const float4x4 first_input = output * math::invert(second_input);
47 params.set_input("Matrix", first_input);
48}
49
50static void node_register()
51{
52 static blender::bke::bNodeType ntype;
53 fn_node_type_base(&ntype, "FunctionNodeMatrixMultiply", FN_NODE_MATRIX_MULTIPLY);
54 ntype.ui_name = "Multiply Matrices";
55 ntype.ui_description = "Perform a matrix multiplication on two input matrices";
56 ntype.enum_name_legacy = "MATRIX_MULTIPLY";
58 ntype.declare = node_declare;
64}
66
67} // namespace blender::nodes::node_fn_matrix_multiply_cc
#define NODE_CLASS_CONVERTER
Definition BKE_node.hh:453
#define FN_NODE_MATRIX_MULTIPLY
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void set_matching_fn(const mf::MultiFunction *fn)
#define output
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
void node_register_type(bNodeType &ntype)
Definition node.cc:2416
CartesianBasis invert(const CartesianBasis &basis)
static void node_eval_inverse(inverse_eval::InverseEvalParams &params)
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
static void node_eval_inverse_elem(value_elem::InverseElemEvalParams &params)
static void node_declare(NodeDeclarationBuilder &b)
static void node_eval_elem(value_elem::ElemEvalParams &params)
MatBase< float, 4, 4 > float4x4
void fn_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
Defines a node type.
Definition BKE_node.hh:238
NodeInverseElemEvalFunction eval_inverse_elem
Definition BKE_node.hh:403
NodeInverseEvalFunction eval_inverse
Definition BKE_node.hh:410
std::string ui_description
Definition BKE_node.hh:244
NodeElemEvalFunction eval_elem
Definition BKE_node.hh:397
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:351
const char * enum_name_legacy
Definition BKE_node.hh:247
NodeDeclareFunction declare
Definition BKE_node.hh:362