Blender V5.0
transform_mode_rotate.cc File Reference
#include <cstdlib>
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_task.hh"
#include "BKE_context.hh"
#include "BKE_report.hh"
#include "BKE_unit.hh"
#include "BLT_translation.hh"
#include "ED_screen.hh"
#include "UI_interface.hh"
#include "transform.hh"
#include "transform_convert.hh"
#include "transform_snap.hh"
#include "transform_mode.hh"

Go to the source code of this file.

Classes

struct  blender::ed::transform::RotateMatrixCache

Namespaces

namespace  blender
namespace  blender::ed
namespace  blender::ed::transform

Functions

Transform (Rotation) Matrix Cache
static void blender::ed::transform::rmat_cache_init (RotateMatrixCache *rmc, const float angle, const float axis[3])
static void blender::ed::transform::rmat_cache_reset (RotateMatrixCache *rmc)
static void blender::ed::transform::rmat_cache_update (RotateMatrixCache *rmc, const float axis[3], const float angle)
Transform (Rotation) Element
static void blender::ed::transform::transdata_elem_rotate (const TransInfo *t, const TransDataContainer *tc, TransData *td, TransDataExtension *td_ext, const float axis[3], const float angle, const float angle_step, const bool is_large_rotation, RotateMatrixCache *rmc)
Transform (Rotation)
static float blender::ed::transform::RotationBetween (TransInfo *t, const float p1[3], const float p2[3])
static void blender::ed::transform::ApplySnapRotation (TransInfo *t, float *value)
static float blender::ed::transform::large_rotation_limit (float angle)
static void blender::ed::transform::applyRotationValue (TransInfo *t, float angle, const float axis[3], const bool is_large_rotation)
static bool blender::ed::transform::uv_rotation_in_clip_bounds_test (const TransInfo *t, const float angle)
static bool blender::ed::transform::clip_uv_transform_rotate (const TransInfo *t, float *vec, float *vec_inside_bounds)
static void blender::ed::transform::applyRotation (TransInfo *t)
static void blender::ed::transform::applyRotationMatrix (TransInfo *t, float mat_xform[4][4])
static void blender::ed::transform::initRotation (TransInfo *t, wmOperator *)