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| eSnapMode | blender::ed::transform::snapArmature (SnapObjectContext *sctx, const Object *ob_eval, const float4x4 &obmat, bool is_object_active) |
| eSnapMode | blender::ed::transform::snapCamera (SnapObjectContext *sctx, const Object *object, const float4x4 &obmat, eSnapMode snap_to_flag) |
| eSnapMode | blender::ed::transform::snapCurve (SnapObjectContext *sctx, const Object *ob_eval, const float4x4 &obmat) |
| eSnapMode | blender::ed::transform::snap_object_editmesh (SnapObjectContext *sctx, const Object *ob_eval, const ID *id, const float4x4 &obmat, eSnapMode snap_to_flag, bool use_hide) |
| eSnapMode | blender::ed::transform::snap_object_mesh (SnapObjectContext *sctx, const Object *ob_eval, const ID *id, const float4x4 &obmat, eSnapMode snap_to_flag, bool skip_hidden, bool is_editmesh=false) |
| void | blender::ed::transform::raycast_all_cb (void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit) |
| bool | blender::ed::transform::raycast_tri_backface_culling_test (const float dir[3], const float v0[3], const float v1[3], const float v2[3], float no[3]) |
| void | blender::ed::transform::cb_snap_vert (void *userdata, int index, const DistProjectedAABBPrecalc *precalc, const float(*clip_plane)[4], const int clip_plane_len, BVHTreeNearest *nearest) |
| void | blender::ed::transform::cb_snap_edge (void *userdata, int index, const DistProjectedAABBPrecalc *precalc, const float(*clip_plane)[4], const int clip_plane_len, BVHTreeNearest *nearest) |
| bool | blender::ed::transform::nearest_world_tree (SnapObjectContext *sctx, const BVHTree *tree, BVHTree_NearestPointCallback nearest_cb, const blender::float4x4 &obmat, void *treedata, BVHTreeNearest *r_nearest) |
| eSnapMode | blender::ed::transform::snap_object_center (SnapObjectContext *sctx, const Object *ob_eval, const float4x4 &obmat, eSnapMode snap_to_flag) |
| eSnapMode | blender::ed::transform::snap_polygon_mesh (SnapObjectContext *sctx, const Object *ob_eval, const ID *id, const float4x4 &obmat, eSnapMode snap_to_flag, int face_index) |
| eSnapMode | blender::ed::transform::snap_edge_points_mesh (SnapObjectContext *sctx, const Object *ob_eval, const ID *id, const float4x4 &obmat, float dist_px_sq_orig, int edge_index) |