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Blender V5.0
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Functions to work with animation poses. More...
Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::animrig |
Functions | |
| void | blender::animrig::pose_apply_action_all_bones (Object *ob, bAction *action, slot_handle_t slot_handle, const AnimationEvalContext *anim_eval_context) |
| void | blender::animrig::pose_apply_action_blend (Object *ob, bAction *action, slot_handle_t slot_handle, const AnimationEvalContext *anim_eval_context, float blend_factor) |
| void | blender::animrig::pose_apply_action_blend_all_bones (Object *ob, bAction *action, slot_handle_t slot_handle, const AnimationEvalContext *anim_eval_context, float blend_factor) |
| void | blender::animrig::pose_apply_action (blender::Span< Object * > objects, Action &pose_action, const AnimationEvalContext *anim_eval_context, float blend_factor) |
| bool | blender::animrig::any_bone_selected (blender::Span< const Object * > objects) |
| Slot & | blender::animrig::get_best_pose_slot_for_id (const ID &id, Action &pose_data) |
Functions to work with animation poses.
Definition in file ANIM_pose.hh.