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Blender V5.0
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#include <attribute_convert.hh>
Public Types | |
| using | VBOType = VecBase<float, COMPONENT_LEN_SCALAR> |
Static Public Member Functions | |
| static VBOType | convert (const bool &value) |
Static Public Attributes | |
| static constexpr GPUVertCompType | gpu_component_type = GPU_COMP_F32 |
| static constexpr int | gpu_component_len = COMPONENT_LEN_SCALAR |
| static constexpr GPUVertFetchMode | gpu_fetch_mode = GPU_FETCH_FLOAT |
Definition at line 44 of file attribute_convert.hh.
| using blender::draw::AttributeConverter< bool >::VBOType = VecBase<float, COMPONENT_LEN_SCALAR> |
Definition at line 45 of file attribute_convert.hh.
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inlinestatic |
Definition at line 49 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 47 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 46 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 48 of file attribute_convert.hh.