45IMAGE(5, UFLOAT_11_11_10, write,
image3D, out_scattering_img)
46IMAGE(6, UFLOAT_11_11_10, write,
image3D, out_extinction_img)
83IMAGE(0, UFLOAT_11_11_10, write,
image3D, out_scattering_img)
84IMAGE(1, UFLOAT_11_11_10, write,
image3D, out_transmittance_img)
#define VOLUME_HIT_DEPTH_SLOT
#define VOLUME_GROUP_SIZE
#define VOLUME_HIT_COUNT_SLOT
#define VOLUME_OCCUPANCY_SLOT
#define VOLUME_TRANSMITTANCE_TEX_SLOT
#define VOLUME_INTEGRATION_GROUP_SIZE
#define VOLUME_SCATTERING_TEX_SLOT
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define FRAGMENT_OUT_DUAL(slot, type, name, blend)
#define SAMPLER(slot, type, name)
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define BUILTINS(builtin)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< uint, 2 > uimage2D
ImageBase< uint, 3, false, true > uimage3DAtomic
ImageBase< float, 3 > image3D
SamplerBase< float, 3 > sampler3D