Blender V5.0
grid_view.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include <cfloat>
10#include <cmath>
11#include <limits>
12#include <optional>
13#include <stdexcept>
14
15#include "BKE_context.hh"
16#include "BKE_icons.h"
17
18#include "BLI_index_range.hh"
19
20#include "WM_types.hh"
21
22#include "RNA_access.hh"
23
25#include "UI_view2d.hh"
26#include "interface_intern.hh"
27
28#include "UI_grid_view.hh"
29
30namespace blender::ui {
31
32/* ---------------------------------------------------------------------- */
33
37
38AbstractGridViewItem &AbstractGridView::add_item(std::unique_ptr<AbstractGridViewItem> item)
39{
40 items_.append(std::move(item));
41
42 AbstractGridViewItem &added_item = *items_.last();
43 item_map_.add(added_item.identifier_, &added_item);
44 this->register_item(added_item);
45
46 return added_item;
47}
48
49void AbstractGridView::foreach_view_item(FunctionRef<void(AbstractViewItem &)> iter_fn) const
50{
51 /* Implementation for the base class virtual function. More specialized iterators below. */
52
53 for (const auto &item_ptr : items_) {
54 iter_fn(*item_ptr);
55 }
56}
57
59{
60 for (const auto &item_ptr : items_) {
61 iter_fn(*item_ptr);
62 }
63}
64
66{
67 for (const auto &item_ptr : items_) {
68 if (item_ptr->is_filtered_visible()) {
69 iter_fn(*item_ptr);
70 }
71 }
72}
73
74AbstractGridViewItem *AbstractGridView::find_matching_item(
75 const AbstractGridViewItem &item_to_match, const AbstractGridView &view_to_search_in) const
76{
77 AbstractGridViewItem *const *match = view_to_search_in.item_map_.lookup_ptr(
78 item_to_match.identifier_);
79 BLI_assert(!match || item_to_match.matches(**match));
80
81 return match ? *match : nullptr;
82}
83
84void AbstractGridView::update_children_from_old(const AbstractView &old_view)
85{
86 const AbstractGridView &old_grid_view = dynamic_cast<const AbstractGridView &>(old_view);
87
88 this->foreach_item([this, &old_grid_view](AbstractGridViewItem &new_item) {
89 const AbstractGridViewItem *matching_old_item = find_matching_item(new_item, old_grid_view);
90 if (!matching_old_item) {
91 return;
92 }
93
94 new_item.update_from_old(*matching_old_item);
95 });
96}
97
99{
100 return style_;
101}
102
104{
105 return items_.size();
106}
107
109{
111 return *item_count_filtered_;
112 }
113
114 int i = 0;
115 this->foreach_filtered_item([&i](const auto &) { i++; });
116
119 return i;
120}
121
122void AbstractGridView::set_tile_size(int tile_width, int tile_height)
123{
124 style_.tile_width = tile_width;
125 style_.tile_height = tile_height;
126}
127
128GridViewStyle::GridViewStyle(int width, int height) : tile_width(width), tile_height(height) {}
129
130/* ---------------------------------------------------------------------- */
131
133
135{
136 const AbstractGridViewItem &other_grid_item = dynamic_cast<const AbstractGridViewItem &>(other);
137 return identifier_ == other_grid_item.identifier_;
138}
139
140void AbstractGridViewItem::add_grid_tile_button(uiBlock &block)
141{
142 const GridViewStyle &style = this->get_view().get_style();
145 0,
146 "",
147 0,
148 0,
149 style.tile_width,
150 style.tile_height,
151 nullptr,
152 0,
153 0,
154 "");
155
157}
158
159std::optional<std::string> AbstractGridViewItem::debug_name() const
160{
161 return identifier_;
162}
163
165{
166 if (UNLIKELY(!view_)) {
167 throw std::runtime_error(
168 "Invalid state, item must be added through AbstractGridView::add_item()");
169 }
170 return dynamic_cast<AbstractGridView &>(*view_);
171}
172
173/* ---------------------------------------------------------------------- */
174
175std::unique_ptr<DropTargetInterface> AbstractGridViewItem::create_item_drop_target()
176{
177 return create_drop_target();
178}
179
180std::unique_ptr<GridViewItemDropTarget> AbstractGridViewItem::create_drop_target()
181{
182 return nullptr;
183}
184
186
187/* ---------------------------------------------------------------------- */
188
206 const AbstractGridView &grid_view_;
207 const GridViewStyle &style_;
208 const int cols_per_row_ = 0;
209 /* Indices of items within the view. Calculated by constructor. If this is unset it means all
210 * items/buttons should be drawn. */
211 std::optional<IndexRange> visible_items_range_;
212
213 public:
215 const AbstractGridView &grid_view,
216 int cols_per_row,
217 const AbstractGridViewItem *force_visible_item);
218
219 bool is_item_visible(int item_idx) const;
220 void fill_layout_before_visible(uiBlock &block) const;
221 void fill_layout_after_visible(uiBlock &block) const;
222
223 private:
224 IndexRange get_visible_range(const View2D &v2d,
225 const AbstractGridViewItem *force_visible_item) const;
226 void add_spacer_button(uiBlock &block, int row_count) const;
227};
228
230 const View2D &v2d,
231 const AbstractGridView &grid_view,
232 const int cols_per_row,
233 const AbstractGridViewItem *force_visible_item)
234 : grid_view_(grid_view), style_(grid_view.get_style()), cols_per_row_(cols_per_row)
235{
236 if (v2d.flag & V2D_IS_INIT && grid_view.get_item_count_filtered()) {
237 visible_items_range_ = this->get_visible_range(v2d, force_visible_item);
238 }
239}
240
241static std::optional<int> find_filtered_item_index(const AbstractGridViewItem &item)
242{
244
245 const AbstractGridView &view = item.get_view();
246 std::optional<int> index;
247
248 int i = 0;
249 view.foreach_filtered_item([&](AbstractGridViewItem &iter_item) {
250 if (&item == &iter_item) {
251 index = i;
252 }
253 i++;
254 });
255
256 return index;
257}
258
259IndexRange BuildOnlyVisibleButtonsHelper::get_visible_range(
260 const View2D &v2d, const AbstractGridViewItem *force_visible_item) const
261{
263
264 int first_idx_in_view = 0;
265
266 const float scroll_ofs_y = std::abs(v2d.cur.ymax - v2d.tot.ymax);
267 if (!IS_EQF(scroll_ofs_y, 0)) {
268 const int scrolled_away_rows = int(scroll_ofs_y) / style_.tile_height;
269
270 first_idx_in_view = scrolled_away_rows * cols_per_row_;
271 }
272
273 const int view_height = BLI_rcti_size_y(&v2d.mask);
274 const int count_rows_in_view = std::max(view_height / style_.tile_height, 1);
275 const int max_items_in_view = (count_rows_in_view + 1) * cols_per_row_;
276 BLI_assert(max_items_in_view > 0);
277
278 IndexRange visible_items(first_idx_in_view, max_items_in_view);
279
280 /* Ensure #visible_items contains #force_visible_item, adjust if necessary. */
281 if (force_visible_item && force_visible_item->is_filtered_visible()) {
282 if (std::optional<int> item_idx = find_filtered_item_index(*force_visible_item)) {
283 if (!visible_items.contains(*item_idx)) {
284 /* Move range so the first row contains #force_visible_item. */
285 return IndexRange((item_idx == 0) ? 0 : *item_idx % cols_per_row_, max_items_in_view);
286 }
287 }
288 }
289
290 return visible_items;
291}
292
294{
295 return !visible_items_range_ || visible_items_range_->contains(item_idx);
296}
297
299{
300 if (!visible_items_range_ || visible_items_range_->is_empty()) {
301 return;
302 }
303 const int first_idx_in_view = visible_items_range_->first();
304 if (first_idx_in_view < 1) {
305 return;
306 }
307 const int tot_tiles_before_visible = first_idx_in_view;
308 const int scrolled_away_rows = tot_tiles_before_visible / cols_per_row_;
309 this->add_spacer_button(block, scrolled_away_rows);
310}
311
313{
314 if (!visible_items_range_ || visible_items_range_->is_empty()) {
315 return;
316 }
317 const int last_item_idx = grid_view_.get_item_count_filtered() - 1;
318 const int last_visible_idx = visible_items_range_->last();
319
320 if (last_item_idx > last_visible_idx) {
321 const int remaining_rows = (cols_per_row_ > 0) ? ceilf((last_item_idx - last_visible_idx) /
322 float(cols_per_row_)) :
323 0;
324 BuildOnlyVisibleButtonsHelper::add_spacer_button(block, remaining_rows);
325 }
326}
327
328void BuildOnlyVisibleButtonsHelper::add_spacer_button(uiBlock &block, const int row_count) const
329{
330 /* UI code only supports button dimensions of `signed short` size, the layout height we want to
331 * fill may be bigger than that. So add multiple labels of the maximum size if necessary. */
332 for (int remaining_rows = row_count; remaining_rows > 0;) {
333 const short row_count_this_iter = std::min(
334 std::numeric_limits<short>::max() / style_.tile_height, remaining_rows);
335
336 uiDefBut(&block,
338 0,
339 "",
340 0,
341 0,
342 UI_UNIT_X,
343 row_count_this_iter * style_.tile_height,
344 nullptr,
345 0,
346 0,
347 "");
348 remaining_rows -= row_count_this_iter;
349 }
350}
351
352/* ---------------------------------------------------------------------- */
353
355 uiBlock &block_;
356
357 friend class GridViewBuilder;
358
359 public:
361
362 void build_from_view(const bContext &C,
363 const AbstractGridView &grid_view,
364 const View2D &v2d) const;
365
366 private:
367 void build_grid_tile(const bContext &C, uiLayout &grid_layout, AbstractGridViewItem &item) const;
368
369 uiLayout *current_layout() const;
370};
371
372GridViewLayoutBuilder::GridViewLayoutBuilder(uiLayout &layout) : block_(*layout.block()) {}
373
374void GridViewLayoutBuilder::build_grid_tile(const bContext &C,
375 uiLayout &grid_layout,
376 AbstractGridViewItem &item) const
377{
378 uiLayout *overlap = &grid_layout.overlap();
379 overlap->fixed_size_set(true);
380
381 item.add_grid_tile_button(block_);
382 item.build_grid_tile(C, overlap->row(false));
383}
384
386 const AbstractGridView &grid_view,
387 const View2D &v2d) const
388{
389 uiLayout *parent_layout = this->current_layout();
390
391 uiLayout &layout = parent_layout->column(true);
392 const GridViewStyle &style = grid_view.get_style();
393
394 /* We might not actually know the width available for the grid view. Let's just assume that
395 * either there is a fixed width defined via #uiLayoutSetUnitsX() or that the layout is close to
396 * the root level and inherits its width. Might need a more reliable method. */
397 const int guessed_layout_width = (parent_layout->ui_units_x() > 0) ?
398 parent_layout->ui_units_x() * UI_UNIT_X :
399 parent_layout->width();
400 const int cols_per_row = std::max(guessed_layout_width / style.tile_width, 1);
401
402 const AbstractGridViewItem *search_highlight_item = dynamic_cast<const AbstractGridViewItem *>(
403 grid_view.search_highlight_item());
404
405 BuildOnlyVisibleButtonsHelper build_visible_helper(
406 v2d, grid_view, cols_per_row, search_highlight_item);
407
408 build_visible_helper.fill_layout_before_visible(block_);
409
410 int item_idx = 0;
411 uiLayout *row = nullptr;
412 grid_view.foreach_filtered_item([&](AbstractGridViewItem &item) {
413 /* Skip if item isn't visible. */
414 if (!build_visible_helper.is_item_visible(item_idx)) {
415 item_idx++;
416 return;
417 }
418
419 /* Start a new row for every first item in the row. */
420 if ((item_idx % cols_per_row) == 0) {
421 row = &layout.row(true);
422 }
423
424 this->build_grid_tile(C, *row, item);
425 item_idx++;
426 });
427
428 block_layout_set_current(&block_, parent_layout);
429
430 build_visible_helper.fill_layout_after_visible(block_);
431}
432
433uiLayout *GridViewLayoutBuilder::current_layout() const
434{
435 return block_.curlayout;
436}
437
438/* ---------------------------------------------------------------------- */
439
441
443 AbstractGridView &grid_view,
444 uiLayout &layout,
445 std::optional<StringRef> search_string)
446{
447 uiBlock &block = *layout.block();
448
450 ui_block_view_persistent_state_restore(*region, block, grid_view);
451
452 grid_view.build_items();
453 grid_view.update_from_old(block);
454 grid_view.change_state_delayed();
455 grid_view.filter(search_string);
456
457 /* Ensure the given layout is actually active. */
458 block_layout_set_current(&block, &layout);
459
460 GridViewLayoutBuilder builder(layout);
461 builder.build_from_view(C, grid_view, region->v2d);
462}
463
464/* ---------------------------------------------------------------------- */
465
470
472 BIFIconID override_preview_icon_id) const
473{
474 const GridViewStyle &style = this->get_view().get_style();
475 uiBlock *block = layout.block();
476
478 [this](const uiBut * /*but*/) { return label; });
479
480 uiBut *but = uiDefBut(block,
482 0,
483 hide_label_ ? "" : label,
484 0,
485 0,
486 style.tile_width,
487 style.tile_height,
488 nullptr,
489 0,
490 0,
491 "");
492
493 const BIFIconID icon_id = override_preview_icon_id ? override_preview_icon_id : preview_icon_id;
494
495 ui_def_but_icon(but,
496 icon_id,
497 /* NOLINTNEXTLINE: bugprone-suspicious-enum-usage */
499 but->emboss = EmbossType::None;
500}
501
502void PreviewGridItem::build_grid_tile(const bContext & /*C*/, uiLayout &layout) const
503{
504 this->build_grid_tile_button(layout);
505}
506
511
516
518{
519 hide_label_ = true;
520}
521
522void PreviewGridItem::on_activate(bContext &C)
523{
524 if (activate_fn_) {
525 activate_fn_(C, *this);
526 }
527}
528
529std::optional<bool> PreviewGridItem::should_be_active() const
530{
531 if (is_active_fn_) {
532 return is_active_fn_();
533 }
534 return std::nullopt;
535}
536
537} // namespace blender::ui
ARegion * CTX_wm_region_popup(const bContext *C)
ARegion * CTX_wm_region(const bContext *C)
#define BLI_assert(a)
Definition BLI_assert.h:46
BLI_INLINE int BLI_rcti_size_y(const struct rcti *rct)
Definition BLI_rect.h:198
#define UNLIKELY(x)
#define IS_EQF(a, b)
@ V2D_IS_INIT
int BIFIconID
Definition ED_asset.hh:28
static AppView * view
#define C
Definition RandGen.cpp:29
@ UI_BUT_ICON_PREVIEW
int UI_preview_tile_size_y(const int size_px=96)
int UI_preview_tile_size_x(const int size_px=96)
#define UI_UNIT_X
void UI_but_func_quick_tooltip_set(uiBut *but, std::function< std::string(const uiBut *but)> func)
uiBut * uiDefBut(uiBlock *block, uiButTypeWithPointerType but_and_ptr_type, int retval, blender::StringRef str, int x, int y, short width, short height, void *poin, float min, float max, std::optional< blender::StringRef > tip)
virtual void build_grid_tile(const bContext &C, uiLayout &layout) const =0
std::optional< std::string > debug_name() const override
Definition grid_view.cc:159
AbstractGridView & get_view() const
Definition grid_view.cc:164
virtual std::unique_ptr< GridViewItemDropTarget > create_drop_target()
Definition grid_view.cc:180
AbstractGridViewItem(StringRef identifier)
Definition grid_view.cc:132
std::unique_ptr< DropTargetInterface > create_item_drop_target() final
Definition grid_view.cc:175
bool matches(const AbstractViewItem &other) const override
Definition grid_view.cc:134
Map< StringRef, AbstractGridViewItem * > item_map_
ItemT & add_item(Args &&...args)
void set_tile_size(int tile_width, int tile_height)
Definition grid_view.cc:122
void foreach_filtered_item(ItemIterFn iter_fn) const
Definition grid_view.cc:65
FunctionRef< void(AbstractGridViewItem &)> ItemIterFn
void foreach_item(ItemIterFn iter_fn) const
Definition grid_view.cc:58
std::optional< int > item_count_filtered_
const GridViewStyle & get_style() const
Definition grid_view.cc:98
virtual void build_items()=0
Vector< std::unique_ptr< AbstractGridViewItem > > items_
uiButViewItem * view_item_button() const
virtual std::optional< bool > should_be_active() const
const AbstractViewItem * search_highlight_item() const
void update_from_old(uiBlock &new_block)
virtual void change_state_delayed()
void register_item(AbstractViewItem &item)
void filter(std::optional< StringRef > filter_str)
bool is_item_visible(int item_idx) const
Definition grid_view.cc:293
void fill_layout_after_visible(uiBlock &block) const
Definition grid_view.cc:312
void fill_layout_before_visible(uiBlock &block) const
Definition grid_view.cc:298
BuildOnlyVisibleButtonsHelper(const View2D &v2d, const AbstractGridView &grid_view, int cols_per_row, const AbstractGridViewItem *force_visible_item)
Definition grid_view.cc:229
void build_grid_view(const bContext &C, AbstractGridView &grid_view, uiLayout &layout, std::optional< StringRef > search_string={})
Definition grid_view.cc:442
GridViewBuilder(uiBlock &block)
Definition grid_view.cc:440
GridViewItemDropTarget(AbstractGridView &view)
Definition grid_view.cc:185
GridViewLayoutBuilder(uiLayout &layout)
Definition grid_view.cc:372
void build_from_view(const bContext &C, const AbstractGridView &grid_view, const View2D &v2d) const
Definition grid_view.cc:385
PreviewGridItem(StringRef identifier, StringRef label, int preview_icon_id)
Definition grid_view.cc:466
void set_is_active_fn(IsActiveFn fn)
Definition grid_view.cc:512
void build_grid_tile_button(uiLayout &layout, BIFIconID override_preview_icon_id=ICON_NONE) const
Definition grid_view.cc:471
std::function< void(bContext &C, PreviewGridItem &new_active)> ActivateFn
void set_on_activate_fn(ActivateFn fn)
Definition grid_view.cc:507
std::function< bool()> IsActiveFn
void build_grid_tile(const bContext &C, uiLayout &layout) const override
Definition grid_view.cc:502
void ui_def_but_icon(uiBut *but, const int icon, const int flag)
void ui_block_view_persistent_state_restore(const ARegion &region, const uiBlock &block, blender::ui::AbstractView &view)
@ UI_HAS_ICON
static std::optional< int > find_filtered_item_index(const AbstractGridViewItem &item)
Definition grid_view.cc:241
void block_layout_set_current(uiBlock *block, uiLayout *layout)
#define ceilf
GridViewStyle(int width, int height)
Definition grid_view.cc:128
float ymax
uiLayout * curlayout
blender::ui::AbstractViewItem * view_item
void fixed_size_set(bool fixed_size)
uiBlock * block() const
uiLayout & column(bool align)
int width() const
uiLayout & row(bool align)
float ui_units_x() const
uiLayout & overlap()
i
Definition text_draw.cc:230