46 return {0.0f, -
v.z,
v.y};
57 : primary_axis_(primary_axis), secondary_axis_(secondary_axis)
66 static const mf::Signature
signature = []() {
68 mf::SignatureBuilder builder{
"Axes to Rotation",
signature};
69 builder.single_input<
float3>(
"Primary");
70 builder.single_input<
float3>(
"Secondary");
84 const bool invert_tertiary = (secondary_axis_.as_int() + 1) % 3 == primary_axis_.as_int();
85 const float tertiary_factor = invert_tertiary ? -1.0f : 1.0f;
89 float3 secondary = secondaries[
i];
94 if (primary_is_non_zero && secondary_is_non_zero) {
102 else if (primary_is_non_zero) {
107 else if (secondary_is_non_zero) {
119 mat[primary_axis_.as_int()] = primary;
120 mat[secondary_axis_.as_int()] = secondary;
121 mat[tertiary_axis_.as_int()] = tertiary_factor * tertiary;
145 row.
tooltip =
TIP_(
"The primary and secondary axis have to be different");
146 row.
icon = ICON_ERROR;
147 params.rows.append(std::move(row));
157 {0,
nullptr, 0,
nullptr,
nullptr},
163 "Axis that is aligned exactly to the provided primary direction",
170 "Axis that is aligned as well as possible given the alignment of the primary axis",
179 ntype.
ui_name =
"Axes to Rotation";
181 "Create a rotation from a primary and (ideally orthogonal) secondary axis";
#define NODE_CLASS_CONVERTER
#define FN_NODE_AXES_TO_ROTATION
#define NOD_REGISTER_NODE(REGISTER_FUNC)
#define NOD_inline_enum_accessors(member)
ATTR_WARN_UNUSED_RESULT const BMVert * v
const Signature & signature() const
void set_signature(const Signature *signature)
constexpr int as_int() const
static constexpr Axis from_int(const int axis_int)
void construct_and_set_matching_fn(Args &&...args)
void call(const IndexMask &mask, mf::Params params, mf::Context) const override
AxesToRotationFunction(const math::Axis primary_axis, const math::Axis secondary_axis)
ccl_device_inline float2 mask(const MaskType mask, const float2 a)
void node_register_type(bNodeType &ntype)
QuaternionBase< float > Quaternion
QuaternionBase< T > to_quaternion(const AxisAngleBase< T, AngleT > &axis_angle)
bool is_orthonormal(const MatT &mat)
AxisSigned cross(const AxisSigned a, const AxisSigned b)
MatBase< T, NumCol, NumRow > normalize(const MatBase< T, NumCol, NumRow > &a)
T determinant(const MatBase< T, Size, Size > &mat)
static void node_layout(uiLayout *layout, bContext *, PointerRNA *ptr)
static float3 get_orthogonal_of_non_zero_vector(const float3 &v)
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
static void node_declare(NodeDeclarationBuilder &b)
static void node_rna(StructRNA *srna)
static void node_init(bNodeTree *, bNode *node)
static void node_register()
static void node_extra_info(NodeExtraInfoParams ¶ms)
PropertyRNA * RNA_def_node_enum(StructRNA *srna, const char *identifier, const char *ui_name, const char *ui_description, const EnumPropertyItem *static_items, const EnumRNAAccessors accessors, std::optional< int > default_value, const EnumPropertyItemFunc item_func, const bool allow_animation)
MatBase< float, 3, 3 > float3x3
VecBase< float, 3 > float3
void fn_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
std::string ui_description
void(* initfunc)(bNodeTree *ntree, bNode *node)
NodeMultiFunctionBuildFunction build_multi_function
NodeExtraInfoFunction get_extra_info
const char * enum_name_legacy
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare
static QuaternionBase identity()
void prop(PointerRNA *ptr, PropertyRNA *prop, int index, int value, eUI_Item_Flag flag, std::optional< blender::StringRef > name_opt, int icon, std::optional< blender::StringRef > placeholder=std::nullopt)