Blender V5.0
usd_private.hh File Reference
#include <pxr/base/gf/matrix4d.h>
#include <pxr/usd/usd/common.h>
#include <string>
#include "usd.hh"

Go to the source code of this file.

Classes

struct  blender::io::usd::WorldToDomeLight

Namespaces

namespace  blender
namespace  blender::io
namespace  blender::io::usd

Functions

pxr::UsdStageRefPtr blender::io::usd::export_to_stage (const USDExportParams &params, Depsgraph *depsgraph, const char *filepath)
std::string blender::io::usd::image_cache_file_path ()
std::string blender::io::usd::get_image_cache_file (const std::string &file_name, bool mkdir)
std::string blender::io::usd::cache_image_color (const float color[4])
void blender::io::usd::world_material_to_dome_light (const Scene *scene, WorldToDomeLight &res)