Blender V5.0
GPUNodeStack Struct Reference

#include <GPU_material.hh>

Public Member Functions

bool might_be_tinted () const
bool socket_not_zero () const
bool socket_not_one () const
bool socket_is_one () const

Public Attributes

GPUType type
float vec [4]
GPUNodeLinklink
bool hasinput
bool hasoutput
short sockettype
bool end

Detailed Description

Definition at line 295 of file GPU_material.hh.

Member Function Documentation

◆ might_be_tinted()

bool GPUNodeStack::might_be_tinted ( ) const
inline

◆ socket_is_one()

bool GPUNodeStack::socket_is_one ( ) const
inline

Definition at line 321 of file GPU_material.hh.

References clamp_f().

◆ socket_not_one()

bool GPUNodeStack::socket_not_one ( ) const
inline

Definition at line 316 of file GPU_material.hh.

References clamp_f().

◆ socket_not_zero()

bool GPUNodeStack::socket_not_zero ( ) const
inline

Member Data Documentation

◆ end

bool GPUNodeStack::end

◆ hasinput

bool GPUNodeStack::hasinput

◆ hasoutput

bool GPUNodeStack::hasoutput

◆ link

◆ sockettype

short GPUNodeStack::sockettype

◆ type

◆ vec


The documentation for this struct was generated from the following file: