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Blender V5.0
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#include <GPU_material.hh>
Public Member Functions | |
| bool | might_be_tinted () const |
| bool | socket_not_zero () const |
| bool | socket_not_one () const |
| bool | socket_is_one () const |
Public Attributes | |
| GPUType | type |
| float | vec [4] |
| GPUNodeLink * | link |
| bool | hasinput |
| bool | hasoutput |
| short | sockettype |
| bool | end |
Definition at line 295 of file GPU_material.hh.
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inline |
Definition at line 306 of file GPU_material.hh.
Referenced by blender::nodes::node_shader_bsdf_principled_cc::might_have_tinted_specular().
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inline |
Definition at line 321 of file GPU_material.hh.
References clamp_f().
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inline |
Definition at line 316 of file GPU_material.hh.
References clamp_f().
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inline |
Definition at line 311 of file GPU_material.hh.
References clamp_f().
Referenced by blender::nodes::node_shader_bsdf_principled_cc::might_have_tinted_specular().
| bool GPUNodeStack::end |
Definition at line 302 of file GPU_material.hh.
Referenced by gpu_stack_from_data_list(), and blender::compositor::populate_gpu_node_stack().
| bool GPUNodeStack::hasinput |
Definition at line 299 of file GPU_material.hh.
Referenced by node_gpu_stack_from_data(), and blender::compositor::populate_gpu_node_stack().
| bool GPUNodeStack::hasoutput |
Definition at line 300 of file GPU_material.hh.
Referenced by node_gpu_stack_from_data(), and blender::compositor::populate_gpu_node_stack().
| GPUNodeLink* GPUNodeStack::link |
Definition at line 298 of file GPU_material.hh.
Referenced by gpu_node_input_socket(), gpu_uniformbuffer_link(), node_data_from_gpu_stack(), node_gpu_stack_from_data(), node_socket_not_black(), node_socket_not_white(), node_socket_not_zero(), and blender::compositor::populate_gpu_node_stack().
| short GPUNodeStack::sockettype |
Definition at line 301 of file GPU_material.hh.
Referenced by node_data_from_gpu_stack(), node_gpu_stack_from_data(), and blender::compositor::populate_gpu_node_stack().
| GPUType GPUNodeStack::type |
Definition at line 296 of file GPU_material.hh.
Referenced by gpu_node_input_socket(), gpu_stack_from_data_list(), node_gpu_stack_from_data(), and blender::compositor::populate_gpu_node_stack().
| float GPUNodeStack::vec[4] |
Definition at line 297 of file GPU_material.hh.
Referenced by gpu_node_input_socket(), gpu_uniformbuffer_link(), blender::compositor::initialize_input_stack_value(), node_data_from_gpu_stack(), node_gpu_stack_from_data(), node_socket_not_black(), node_socket_not_white(), node_socket_not_zero(), and blender::compositor::populate_gpu_node_stack().