Blender V5.0
lineart_intern.hh
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1/* SPDX-FileCopyrightText: 2019 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "BLI_linklist.h"
12#include "BLI_listbase.h"
13#include "BLI_set.hh"
14#include "BLI_threads.h"
15
16#include "DNA_lineart_types.h"
17
18#include <math.h>
19#include <string.h>
20
22struct LineartEdge;
23struct LineartData;
27
30 struct LineartStaticMemPool *smp,
31 void *data,
32 int size);
34 struct LineartStaticMemPool *smp,
35 void *data);
38 void *data,
39 int size);
42 struct LineartStaticMemPool *smp,
43 void *p,
44 int size);
45
48
50 size_t size);
51void *lineart_mem_acquire(struct LineartStaticMemPool *smp, size_t size);
54
55void lineart_prepend_pool(LinkNode **first, struct LineartStaticMemPool *smp, void *link);
56
57void lineart_matrix_ortho_44d(double (*mProjection)[4],
58 double xMin,
59 double xMax,
60 double yMin,
61 double yMax,
62 double zMin,
63 double zMax);
65 double (*mProjection)[4], double fFov_rad, double fAspect, double zMin, double zMax);
66
68
70
71#define LRT_ITER_ALL_LINES_BEGIN \
72 { \
73 LineartEdge *e; \
74 for (int _i = 0; _i < ld->pending_edges.next; _i++) { \
75 e = ld->pending_edges.array[_i];
76
77#define LRT_ITER_ALL_LINES_NEXT ; /* Doesn't do anything now with new array setup. */
78
79#define LRT_ITER_ALL_LINES_END \
80 LRT_ITER_ALL_LINES_NEXT \
81 } \
82 }
83
84#define LRT_BOUND_AREA_CROSSES(b1, b2) \
85 ((b1)[0] < (b2)[1] && (b1)[1] > (b2)[0] && (b1)[3] < (b2)[2] && (b1)[2] > (b2)[3])
86
87/* Initial bounding area row/column count, setting 10 is tested to be relatively optimal for the
88 * performance under current algorithm. */
89#define LRT_BA_ROWS 10
90
91#define LRT_EDGE_BA_MARCHING_BEGIN(fb1, fb2) \
92 double x = fb1[0], y = fb1[1]; \
93 LineartBoundingArea *ba = lineart_edge_first_bounding_area(ld, fb1, fb2); \
94 LineartBoundingArea *nba = ba; \
95 double k = (fb2[1] - fb1[1]) / (fb2[0] - fb1[0] + 1e-30); \
96 int positive_x = (fb2[0] - fb1[0]) > 0 ? 1 : (fb2[0] == fb1[0] ? 0 : -1); \
97 int positive_y = (fb2[1] - fb1[1]) > 0 ? 1 : (fb2[1] == fb1[1] ? 0 : -1); \
98 while (nba)
99
100#define LRT_EDGE_BA_MARCHING_NEXT(fb1, fb2) \
101 /* Marching along `e->v1` to `e->v2`, searching each possible bounding areas it may touch. */ \
102 nba = lineart_bounding_area_next(nba, fb1, fb2, x, y, k, positive_x, positive_y, &x, &y);
103
104#define LRT_EDGE_BA_MARCHING_END
105
118void lineart_main_cull_triangles(struct LineartData *ld, bool clip_far);
126void lineart_main_load_geometries(struct Depsgraph *depsgraph,
127 struct Scene *scene,
128 struct Object *camera,
129 struct LineartData *ld,
130 bool allow_duplicates,
131 bool do_shadow_casting,
132 struct ListBase *shadow_elns,
133 blender::Set<const Object *> *included_objects);
144void lineart_main_link_lines(struct LineartData *ld);
159bool lineart_main_try_generate_shadow(struct Depsgraph *depsgraph,
160 struct Scene *scene,
161 struct LineartData *original_ld,
162 struct LineartGpencilModifierData *lmd_legacy,
163 struct LineartStaticMemPool *shadow_data_pool,
164 struct LineartElementLinkNode **r_veln,
165 struct LineartElementLinkNode **r_eeln,
166 struct ListBase *r_calculated_edges_eln_list,
167 struct LineartData **r_shadow_ld_if_reproject);
169 struct Scene *scene,
170 struct LineartData *original_ld,
172 struct LineartStaticMemPool *shadow_data_pool,
173 struct LineartElementLinkNode **r_veln,
174 struct LineartElementLinkNode **r_eeln,
175 struct ListBase *r_calculated_edges_eln_list,
176 struct LineartData **r_shadow_ld_if_reproject);
182void lineart_main_make_enclosed_shapes(struct LineartData *ld, struct LineartData *shadow_ld);
187 struct LineartElementLinkNode *veln,
188 struct LineartElementLinkNode *eeln);
189
190LineartElementLinkNode *lineart_find_matching_eln(struct ListBase *shadow_elns, int obindex);
193 uint64_t edge_identifier);
199 struct LineartEdge *e,
200 struct LineartEdge *shadow_edge);
202 struct ListBase *shadow_elns);
203
205 const struct LineartEdge *e,
206 bool allow_overlapping_edges);
212 double *fbcoord1,
213 double *fbcoord2);
219 double *fbcoord1,
220 double *fbcoord2,
221 double x,
222 double y,
223 double k,
224 int positive_x,
225 int positive_y,
226 double *next_x,
227 double *next_y);
231void lineart_edge_cut(struct LineartData *ld,
232 struct LineartEdge *e,
233 double start,
234 double end,
235 uchar material_mask_bits,
236 uchar mat_occlusion,
237 uint32_t shadow_bits);
unsigned char uchar
BMesh const char void * data
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
PyObject * self
BPy_StructRNA * depsgraph
unsigned long long int uint64_t
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition btDbvt.cpp:52
int count
void lineart_register_intersection_shadow_cuts(struct LineartData *ld, struct ListBase *shadow_elns)
void lineart_main_bounding_area_make_initial(struct LineartData *ld)
void lineart_main_add_triangles(struct LineartData *ld)
void lineart_destroy_render_data_keep_init(struct LineartData *ld)
LineartBoundingArea * lineart_edge_first_bounding_area(struct LineartData *ld, double *fbcoord1, double *fbcoord2)
void lineart_prepend_pool(LinkNode **first, struct LineartStaticMemPool *smp, void *link)
void * lineart_mem_acquire(struct LineartStaticMemPool *smp, size_t size)
void * lineart_list_append_pointer_pool_sized(ListBase *h, struct LineartStaticMemPool *smp, void *data, int size)
void lineart_add_edge_to_array(struct LineartPendingEdges *pe, struct LineartEdge *e)
void lineart_finalize_object_edge_array_reserve(struct LineartPendingEdges *pe, int count)
bool lineart_edge_from_triangle(const struct LineartTriangle *tri, const struct LineartEdge *e, bool allow_overlapping_edges)
void lineart_register_shadow_cuts(struct LineartData *ld, struct LineartEdge *e, struct LineartEdge *shadow_edge)
void lineart_main_free_adjacent_data(struct LineartData *ld)
LineartElementLinkNode * lineart_find_matching_eln(struct ListBase *shadow_elns, int obindex)
bool lineart_main_try_generate_shadow(struct Depsgraph *depsgraph, struct Scene *scene, struct LineartData *original_ld, struct LineartGpencilModifierData *lmd_legacy, struct LineartStaticMemPool *shadow_data_pool, struct LineartElementLinkNode **r_veln, struct LineartElementLinkNode **r_eeln, struct ListBase *r_calculated_edges_eln_list, struct LineartData **r_shadow_ld_if_reproject)
int lineart_count_intersection_segment_count(struct LineartData *ld)
void lineart_main_cull_triangles(struct LineartData *ld, bool clip_far)
void lineart_main_clear_linked_edges(struct LineartData *ld)
void * list_push_pointer_static_sized(ListBase *h, struct LineartStaticMemPool *smp, void *p, int size)
void * lineart_list_append_pointer_pool_thread(ListBase *h, struct LineartStaticMemPool *smp, void *data)
void lineart_main_make_enclosed_shapes(struct LineartData *ld, struct LineartData *shadow_ld)
void lineart_count_and_print_render_buffer_memory(struct LineartData *ld)
LineartEdge * lineart_find_matching_edge(struct LineartElementLinkNode *shadow_eln, uint64_t edge_identifier)
void lineart_main_get_view_vector(struct LineartData *ld)
void lineart_edge_cut(struct LineartData *ld, struct LineartEdge *e, double start, double end, uchar material_mask_bits, uchar mat_occlusion, uint32_t shadow_bits)
void lineart_main_perspective_division(struct LineartData *ld)
void lineart_matrix_perspective_44d(double(*mProjection)[4], double fFov_rad, double fAspect, double zMin, double zMax)
void lineart_main_bounding_areas_connect_post(struct LineartData *ld)
void lineart_main_load_geometries(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *camera, struct LineartData *ld, bool allow_duplicates, bool do_shadow_casting, struct ListBase *shadow_elns, blender::Set< const Object * > *included_objects)
void * lineart_mem_acquire_thread(struct LineartStaticMemPool *smp, size_t size)
void lineart_main_discard_out_of_frame_edges(struct LineartData *ld)
void * lineart_list_append_pointer_pool(ListBase *h, struct LineartStaticMemPool *smp, void *data)
void * lineart_list_pop_pointer_no_free(ListBase *h)
LineartBoundingArea * lineart_bounding_area_next(struct LineartBoundingArea *self, double *fbcoord1, double *fbcoord2, double x, double y, double k, int positive_x, int positive_y, double *next_x, double *next_y)
void lineart_list_remove_pointer_item_no_free(ListBase *h, LinkData *lip)
struct LineartStaticMemPoolNode * lineart_mem_new_static_pool(struct LineartStaticMemPool *smp, size_t size)
void lineart_main_occlusion_begin(struct LineartData *ld)
LineartElementLinkNode * lineart_find_matching_eln_obj(struct ListBase *elns, struct Object *ob)
void lineart_main_transform_and_add_shadow(struct LineartData *ld, struct LineartElementLinkNode *veln, struct LineartElementLinkNode *eeln)
bool lineart_main_try_generate_shadow_v3(struct Depsgraph *depsgraph, struct Scene *scene, struct LineartData *original_ld, struct GreasePencilLineartModifierData *lmd, struct LineartStaticMemPool *shadow_data_pool, struct LineartElementLinkNode **r_veln, struct LineartElementLinkNode **r_eeln, struct ListBase *r_calculated_edges_eln_list, struct LineartData **r_shadow_ld_if_reproject)
void lineart_mem_destroy(struct LineartStaticMemPool *smp)
void * list_push_pointer_static(ListBase *h, struct LineartStaticMemPool *smp, void *p)
void lineart_main_link_lines(struct LineartData *ld)
void * lineart_list_append_pointer_pool_sized_thread(ListBase *h, LineartStaticMemPool *smp, void *data, int size)
void lineart_matrix_ortho_44d(double(*mProjection)[4], double xMin, double xMax, double yMin, double yMax, double zMin, double zMax)