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| bool | blender::nodes::socket_type_has_attribute_toggle (const eNodeSocketDatatype type) |
| bool | blender::nodes::input_has_attribute_toggle (const bNodeTree &node_tree, const int socket_index) |
| static void | blender::nodes::id_property_int_update_enum_items (const bNodeSocketValueMenu *value, IDPropertyUIDataInt *ui_data) |
| static std::unique_ptr< IDProperty, bke::idprop::IDPropertyDeleter > | blender::nodes::id_name_or_value_prop (const StringRefNull identifier, ID *id, const ID_Type id_type, const bool use_name_for_ids) |
| std::unique_ptr< IDProperty, bke::idprop::IDPropertyDeleter > | blender::nodes::id_property_create_from_socket (const bNodeTreeInterfaceSocket &socket, const nodes::StructureType structure_type, const bool use_name_for_ids) |
| static bool | blender::nodes::old_id_property_type_matches_socket_convert_to_new_int (const IDProperty &old_property, IDProperty *new_property) |
| static bool | blender::nodes::old_id_property_type_matches_socket_convert_to_new_float_vec (const IDProperty &old_property, IDProperty *new_property, const int len) |
| static bool | blender::nodes::old_id_property_type_matches_socket_convert_to_new_string (const IDProperty &old_property, IDProperty *new_property) |
| static bool | blender::nodes::old_id_property_type_matches_socket_convert_to_new (const bNodeTreeInterfaceSocket &socket, const IDProperty &old_property, IDProperty *new_property, const bool use_name_for_ids) |
| bool | blender::nodes::id_property_type_matches_socket (const bNodeTreeInterfaceSocket &socket, const IDProperty &property, const bool use_name_for_ids) |
| static bke::SocketValueVariant | blender::nodes::init_socket_cpp_value_from_property (const IDProperty &property, const eNodeSocketDatatype socket_value_type) |
| std::optional< StringRef > | blender::nodes::input_attribute_name_get (const IDProperty *properties, const bNodeTreeInterfaceSocket &io_input) |
| static bke::SocketValueVariant | blender::nodes::initialize_group_input (const bNodeTree &tree, const IDProperty *properties, const int input_index) |
| static MultiValueMap< bke::AttrDomain, OutputAttributeInfo > | blender::nodes::find_output_attributes_to_store (const bNodeTree &tree, const IDProperty *properties, Span< GMutablePointer > output_values) |
| static Vector< OutputAttributeToStore > | blender::nodes::compute_attributes_to_store (const bke::GeometrySet &geometry, const MultiValueMap< bke::AttrDomain, OutputAttributeInfo > &outputs_by_domain, const Span< const bke::GeometryComponent::Type > component_types) |
| static void | blender::nodes::store_computed_output_attributes (bke::GeometrySet &geometry, const Span< OutputAttributeToStore > attributes_to_store) |
| static void | blender::nodes::store_output_attributes (bke::GeometrySet &geometry, const bNodeTree &tree, const IDProperty *properties, Span< GMutablePointer > output_values) |
| bke::GeometrySet | blender::nodes::execute_geometry_nodes_on_geometry (const bNodeTree &btree, const IDProperty *properties, const ComputeContext &base_compute_context, GeoNodesCallData &call_data, bke::GeometrySet input_geometry) |
| void | blender::nodes::update_input_properties_from_node_tree (const bNodeTree &tree, const IDProperty *old_properties, IDProperty &properties, const bool use_name_for_ids) |
| void | blender::nodes::update_output_properties_from_node_tree (const bNodeTree &tree, const IDProperty *old_properties, IDProperty &properties) |
| Vector< InferenceValue > | blender::nodes::get_geometry_nodes_input_inference_values (const bNodeTree &btree, const IDProperty *properties, ResourceScope &scope) |