Blender V5.0
gpu_shader_icon_infos.hh
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1/* SPDX-FileCopyrightText: 2022 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#ifdef GPU_SHADER
10# pragma once
11# include "gpu_shader_compat.hh"
12
13# include "GPU_shader_shared.hh"
14#endif
15
18
19GPU_SHADER_CREATE_INFO(gpu_shader_icon_shared)
20VERTEX_OUT(icon_interp_iface)
21FRAGMENT_OUT(0, float4, fragColor)
22PUSH_CONSTANT(float4x4, ModelViewProjectionMatrix)
23PUSH_CONSTANT(float4, finalColor)
24PUSH_CONSTANT(float4, rect_icon)
25PUSH_CONSTANT(float4, rect_geom)
26PUSH_CONSTANT(float, text_width)
27SAMPLER(0, sampler2D, image)
29
30GPU_SHADER_CREATE_INFO(gpu_shader_icon)
31COMPILATION_CONSTANT(bool, do_corner_masking, true)
32VERTEX_SOURCE("gpu_shader_icon_vert.glsl")
33FRAGMENT_SOURCE("gpu_shader_icon_frag.glsl")
34ADDITIONAL_INFO(gpu_shader_icon_shared)
37
38GPU_SHADER_CREATE_INFO(gpu_shader_icon_multi)
39COMPILATION_CONSTANT(bool, do_corner_masking, false)
41UNIFORM_BUF(0, MultiIconCallData, multi_icon_data)
42TYPEDEF_SOURCE("GPU_shader_shared.hh")
43VERTEX_SOURCE("gpu_shader_icon_multi_vert.glsl")
44FRAGMENT_SOURCE("gpu_shader_icon_frag.glsl")
45ADDITIONAL_INFO(gpu_shader_icon_shared)
return true
uint pos
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define VERTEX_OUT(stage_interface)
#define SAMPLER(slot, type, name)
#define UNIFORM_BUF(slot, type_name, name)
#define COMPILATION_CONSTANT(type, name, value)
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define DO_STATIC_COMPILATION()
MatBase< 4, 4 > float4x4
SamplerBase< float, 2 > sampler2D