27 if (meshInterface->hasPremadeAabb())
29 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
37btTriangleMeshShape::~btTriangleMeshShape()
51 btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
52 aabbMin = center - extent;
53 aabbMax = center + extent;
56void btTriangleMeshShape::recalcLocalAabb()
58 for (
int i = 0;
i < 3;
i++)
90 for (
int i = 0;
i < 3;
i++)
96 m_supportVertexLocal = triangle[
i];
108 return m_supportVertexLocal;
112void btTriangleMeshShape::setLocalScaling(
const btVector3& scaling)
118const btVector3& btTriangleMeshShape::getLocalScaling()
const
129 btTriangleCallback* m_callback;
133 FilteredCallback(btTriangleCallback* callback,
const btVector3& aabbMin,
const btVector3& aabbMax)
134 : m_callback(callback),
150 FilteredCallback filterCallback(callback, aabbMin, aabbMax);
152 m_meshInterface->InternalProcessAllTriangles(&filterCallback, aabbMin, aabbMax);
155void btTriangleMeshShape::calculateLocalInertia(
btScalar mass,
btVector3& inertia)
const
176 supportVertex = supportCallback.GetSupportVertexLocal();
178 return supportVertex;
SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices, const btVector3 &aabbMin, const btVector3 &aabbMax)
conservative test for overlap between triangle and aabb
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
@ TRIANGLE_MESH_SHAPE_PROXYTYPE
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
virtual btScalar getMargin() const =0
btScalar m_collisionMargin
btMatrix3x3
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btStridingMeshInterface * m_meshInterface
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
btVector3 GetSupportVertexWorldSpace()
btVector3 m_supportVecLocal
btVector3 GetSupportVertexLocal()
SupportVertexCallback(const btVector3 &supportVecWorld, const btTransform &trans)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)=0
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)=0
dot(value.rgb, luminance_coefficients)") DEFINE_VALUE("REDUCE(lhs