Blender V5.0
NodeEnum Struct Reference

#include <node_enum.h>

Public Member Functions

bool empty () const
void insert (const char *x, const int y)
bool exists (ustring x) const
bool exists (const int y) const
int operator[] (const char *x) const
int operator[] (ustring x) const
ustring operator[] (int y) const
unordered_map< ustring, int >::const_iterator begin () const
unordered_map< ustring, int >::const_iterator end () const

Detailed Description

Definition at line 16 of file node_enum.h.

Member Function Documentation

◆ begin()

unordered_map< ustring, int >::const_iterator NodeEnum::begin ( ) const
inline

Definition at line 51 of file node_enum.h.

◆ empty()

◆ end()

unordered_map< ustring, int >::const_iterator NodeEnum::end ( ) const
inline

Definition at line 55 of file node_enum.h.

◆ exists() [1/2]

bool NodeEnum::exists ( const int y) const
inline

Definition at line 33 of file node_enum.h.

References y.

◆ exists() [2/2]

◆ insert()

◆ operator[]() [1/3]

int NodeEnum::operator[] ( const char * x) const
inline

Definition at line 38 of file node_enum.h.

References x.

◆ operator[]() [2/3]

ustring NodeEnum::operator[] ( int y) const
inline

Definition at line 46 of file node_enum.h.

References y.

◆ operator[]() [3/3]

int NodeEnum::operator[] ( ustring x) const
inline

Definition at line 42 of file node_enum.h.

References x.


The documentation for this struct was generated from the following file: