43static bool check_counts(
const int neighbor_count,
const int boundary_vertex_count)
47 if (neighbor_count <= 2) {
53 if (boundary_vertex_count > 2) {
70 const int initial_vert)
72 if (!hide_vert.
is_empty() && hide_vert[initial_vert]) {
76 int neighbor_count = 0;
77 int boundary_vertex_count = 0;
81 faces, corner_verts, vert_to_face, hide_poly, initial_vert, neighbors))
83 if (hide_vert.
is_empty() || !hide_vert[neighbor]) {
86 boundary_vertex_count++;
91 return check_counts(neighbor_count, boundary_vertex_count);
110 int neighbor_count = 0;
111 int boundary_vertex_count = 0;
116 boundary_vertex_count++;
121 return check_counts(neighbor_count, boundary_vertex_count);
130 int neighbor_count = 0;
131 int boundary_vertex_count = 0;
138 boundary_vertex_count++;
143 return check_counts(neighbor_count, boundary_vertex_count);
159 const int initial_vert,
169 const float3 initial_vert_position = vert_positions[initial_vert];
170 const float radius_sq = radius * radius;
172 std::optional<int> boundary_initial_vert;
173 int boundary_initial_vert_steps = std::numeric_limits<int>::max();
176 flood_fill.execute(
object, vert_to_face, [&](
int from_v,
int to_v) {
177 if (!hide_vert.
is_empty() && hide_vert[from_v]) {
181 floodfill_steps[to_v] = floodfill_steps[from_v] + 1;
184 if (floodfill_steps[to_v] < boundary_initial_vert_steps) {
185 boundary_initial_vert_steps = floodfill_steps[to_v];
186 boundary_initial_vert = to_v;
191 return len_sq < radius_sq;
194 return boundary_initial_vert;
216 const float3 initial_vert_position = positions[initial_vert.
to_index(key)];
217 const float radius_sq = radius * radius;
219 int boundary_initial_vert_steps = std::numeric_limits<int>::max();
221 std::optional<SubdivCCGCoord> boundary_initial_vert;
225 const int to_v_index = to_v.
to_index(key);
226 const int from_v_index = from_v.
to_index(key);
233 floodfill_steps[to_v_index] = floodfill_steps[from_v_index];
236 floodfill_steps[to_v_index] = floodfill_steps[from_v_index] + 1;
240 if (floodfill_steps[to_v_index] < boundary_initial_vert_steps) {
241 boundary_initial_vert_steps = floodfill_steps[to_v_index];
242 boundary_initial_vert = to_v;
248 return len_sq < radius_sq;
251 return boundary_initial_vert;
260 return &initial_vert;
267 const float3 initial_vert_position = initial_vert.
co;
268 const float radius_sq = radius * radius;
270 int boundary_initial_vert_steps = std::numeric_limits<int>::max();
272 std::optional<BMVert *> boundary_initial_vert;
282 floodfill_steps[to_v_i] = floodfill_steps[from_v_i] + 1;
285 if (floodfill_steps[to_v_i] < boundary_initial_vert_steps) {
286 boundary_initial_vert_steps = floodfill_steps[to_v_i];
287 boundary_initial_vert = to_v;
292 return len_sq < radius_sq;
295 return boundary_initial_vert;
317 included_verts.
add(new_index);
331 const int initial_boundary_vert,
338 flood_fill.add_initial(initial_boundary_vert);
340 flood_fill.execute(
object, vert_to_face, [&](
const int from_v,
const int to_v) {
341 const float3 from_v_co = vert_positions[from_v];
342 const float3 to_v_co = vert_positions[to_v];
347 const float edge_len =
len_v3v3(from_v_co, to_v_co);
348 const float distance_boundary_to_dst =
boundary.distance.lookup_default(from_v, 0.0f) +
351 boundary.edges.append({from_v_co, to_v_co});
353 faces, corner_verts, vert_to_face, hide_vert, hide_poly, boundary_verts, to_v);
369 const int initial_boundary_index = initial_vert.
to_index(key);
378 const int from_v_i = from_v.
to_index(key);
379 const int to_v_i = to_v.
to_index(key);
381 const float3 &from_v_co = positions[from_v_i];
382 const float3 &to_v_co = positions[to_v_i];
387 const float edge_len =
len_v3v3(from_v_co, to_v_co);
388 const float distance_boundary_to_dst =
boundary.distance.lookup_default(from_v_i, 0.0f) +
392 boundary.edges.append({from_v_co, to_v_co});
395 faces, corner_verts, subdiv_ccg, boundary_verts, to_v);
401 BMVert &initial_boundary_vert,
410 flood_fill.add_initial(&initial_boundary_vert);
416 const float3 from_v_co = from_v->
co;
422 const float edge_len =
len_v3v3(from_v_co, to_v_co);
423 const float distance_boundary_to_dst =
boundary.distance.lookup_default(from_v_i, 0.0f) +
426 boundary.edges.append({from_v_co, to_v_co});
437#define BOUNDARY_VERTEX_NONE -1
438#define BOUNDARY_STEPS_NONE -1
452 const int initial_vert_i,
461 std::queue<int> current_iteration;
463 for (
const int i :
boundary.verts.index_range()) {
467 boundary.edit_info.original_vertex_i[index] = index;
468 boundary.edit_info.propagation_steps_num[index] = 0;
470 current_iteration.push(vert);
473 int propagation_steps_num = 0;
474 float accum_distance = 0.0f;
476 std::queue<int> next_iteration;
481 if (accum_distance > radius || current_iteration.empty()) {
482 boundary.max_propagation_steps = propagation_steps_num;
486 while (!current_iteration.empty()) {
487 const int from_v = current_iteration.front();
488 current_iteration.pop();
492 faces, corner_verts, vert_to_face, hide_poly, from_v, neighbors))
494 if ((!hide_vert.
is_empty() && hide_vert[from_v]) ||
500 boundary.edit_info.original_vertex_i[neighbor] =
501 boundary.edit_info.original_vertex_i[from_v];
503 boundary.edit_info.propagation_steps_num[neighbor] =
504 boundary.edit_info.propagation_steps_num[from_v] + 1;
506 next_iteration.push(neighbor);
510 if (
boundary.edit_info.original_vertex_i[from_v] == initial_vert_i) {
511 boundary.pivot_position = vert_positions[neighbor];
518 while (!next_iteration.empty()) {
519 const int next_v = next_iteration.front();
520 next_iteration.pop();
521 current_iteration.push(next_v);
524 propagation_steps_num++;
529 const int initial_vert_i,
540 std::queue<SubdivCCGCoord> current_iteration;
542 for (
const int i :
boundary.verts.index_range()) {
547 boundary.edit_info.original_vertex_i[index] = index;
548 boundary.edit_info.propagation_steps_num[index] = 0;
553 boundary.edit_info.original_vertex_i[neighbor.to_index(key)] = index;
556 current_iteration.push(vert);
559 int propagation_steps_num = 0;
560 float accum_distance = 0.0f;
562 std::queue<SubdivCCGCoord> next_iteration;
567 if (accum_distance > radius || current_iteration.empty()) {
568 boundary.max_propagation_steps = propagation_steps_num;
572 while (!current_iteration.empty()) {
574 current_iteration.pop();
576 const int from_v_i = from_v.
to_index(key);
582 const int neighbor_idx = neighbor.to_index(key);
586 subdiv_ccg.
grid_hidden[neighbor.grid_index][index_in_grid];
592 boundary.edit_info.original_vertex_i[neighbor_idx] =
593 boundary.edit_info.original_vertex_i[from_v_i];
595 boundary.edit_info.propagation_steps_num[neighbor_idx] =
596 boundary.edit_info.propagation_steps_num[from_v_i];
600 const int neighbor_idx = neighbor.to_index(key);
604 subdiv_ccg.
grid_hidden[neighbor.grid_index][index_in_grid];
610 boundary.edit_info.original_vertex_i[neighbor_idx] =
611 boundary.edit_info.original_vertex_i[from_v_i];
613 boundary.edit_info.propagation_steps_num[neighbor_idx] =
614 boundary.edit_info.propagation_steps_num[from_v_i] + 1;
616 next_iteration.push(neighbor);
627 const int neighbor_duplicate_index = coord.to_index(key);
628 boundary.edit_info.original_vertex_i[neighbor_duplicate_index] =
629 boundary.edit_info.original_vertex_i[from_v_i];
630 boundary.edit_info.propagation_steps_num[neighbor_duplicate_index] =
631 boundary.edit_info.propagation_steps_num[from_v_i] + 1;
636 if (
boundary.edit_info.original_vertex_i[from_v_i] == initial_vert_i) {
637 boundary.pivot_position = positions[neighbor_idx];
644 while (!next_iteration.empty()) {
646 next_iteration.pop();
647 current_iteration.push(next_v);
650 propagation_steps_num++;
655 const int initial_vert_i,
665 std::queue<BMVert *> current_iteration;
667 for (
const int i :
boundary.verts.index_range()) {
671 boundary.edit_info.original_vertex_i[index] = index;
672 boundary.edit_info.propagation_steps_num[index] = 0;
676 current_iteration.push(vert);
679 int propagation_steps_num = 0;
680 float accum_distance = 0.0f;
682 std::queue<BMVert *> next_iteration;
687 if (accum_distance > radius || current_iteration.empty()) {
688 boundary.max_propagation_steps = propagation_steps_num;
692 while (!current_iteration.empty()) {
693 BMVert *from_v = current_iteration.front();
694 current_iteration.pop();
706 boundary.edit_info.original_vertex_i[neighbor_idx] =
707 boundary.edit_info.original_vertex_i[from_v_i];
709 boundary.edit_info.propagation_steps_num[neighbor_idx] =
710 boundary.edit_info.propagation_steps_num[from_v_i] + 1;
712 next_iteration.push(neighbor);
716 if (
boundary.edit_info.original_vertex_i[from_v_i] == initial_vert_i) {
717 boundary.pivot_position = neighbor->co;
724 while (!next_iteration.empty()) {
725 BMVert *next_v = next_iteration.front();
726 next_iteration.pop();
727 current_iteration.push(next_v);
730 propagation_steps_num++;
751 boundary.edit_info.propagation_steps_num.size());
753 boundary.edit_info.strength_factor.size());
755 const int num_elements =
boundary.edit_info.strength_factor.size();
761 if (
boundary.edit_info.propagation_steps_num[
i] !=
boundary.max_propagation_steps) {
765 const int orig_vert_i =
boundary.edit_info.original_vertex_i[
i];
767 const float3 normal = vert_normals[
i];
768 const float3 dir = vert_positions[orig_vert_i] - vert_positions[
i];
770 boundary.bend.pivot_positions[orig_vert_i] = vert_positions[
i];
777 const int orig_vert_i =
boundary.edit_info.original_vertex_i[
i];
780 boundary.bend.pivot_rotation_axis[
i] =
boundary.bend.pivot_rotation_axis[orig_vert_i];
787 boundary.edit_info.propagation_steps_num.size());
789 boundary.edit_info.strength_factor.size());
791 const int num_elements =
boundary.edit_info.strength_factor.size();
800 if (
boundary.edit_info.propagation_steps_num[
i] !=
boundary.max_propagation_steps) {
804 const int orig_vert_i =
boundary.edit_info.original_vertex_i[
i];
807 const float3 dir = positions[orig_vert_i] - positions[
i];
809 boundary.bend.pivot_positions[orig_vert_i] = positions[
i];
816 const int orig_vert_i =
boundary.edit_info.original_vertex_i[
i];
819 boundary.bend.pivot_rotation_axis[
i] =
boundary.bend.pivot_rotation_axis[orig_vert_i];
826 boundary.edit_info.propagation_steps_num.size());
828 boundary.edit_info.strength_factor.size());
830 const int num_elements =
boundary.edit_info.strength_factor.size();
836 if (
boundary.edit_info.propagation_steps_num[
i] !=
boundary.max_propagation_steps) {
841 const int orig_vert_i =
boundary.edit_info.original_vertex_i[
i];
854 const int orig_vert_i =
boundary.edit_info.original_vertex_i[
i];
856 boundary.bend.pivot_rotation_axis[
i] =
boundary.bend.pivot_rotation_axis[orig_vert_i];
863 boundary.edit_info.propagation_steps_num.size());
865 boundary.edit_info.strength_factor.size());
867 const int num_elements =
boundary.edit_info.strength_factor.size();
871 if (
boundary.edit_info.propagation_steps_num[
i] !=
boundary.max_propagation_steps) {
874 const int orig_vert_i =
boundary.edit_info.original_vertex_i[
i];
891 boundary.edit_info.propagation_steps_num.size());
893 boundary.edit_info.strength_factor.size());
895 const int num_elements =
boundary.edit_info.strength_factor.size();
901 if (
boundary.edit_info.propagation_steps_num[
i] !=
boundary.max_propagation_steps) {
904 const int orig_vert_i =
boundary.edit_info.original_vertex_i[
i];
922 boundary.edit_info.propagation_steps_num.size());
924 boundary.edit_info.strength_factor.size());
926 const int num_elements =
boundary.edit_info.strength_factor.size();
930 if (
boundary.edit_info.propagation_steps_num[
i] !=
boundary.max_propagation_steps) {
934 const int orig_vert_i =
boundary.edit_info.original_vertex_i[
i];
952 for (
const float3 &position : positions) {
953 boundary.twist.pivot_position += position;
980 positions[
i] = vert->
co;
1090 float3 from_pivot_to_pos = positions[
i] - pivot_positions[
i];
1093 new_positions[
i] = rotated + pivot_positions[
i];
1106 const float3 symmetry_pivot,
1107 const float strength,
1145 position_data.deform(translations,
verts);
1165 const float3 symmetry_pivot,
1166 const float strength,
1180 subdiv_ccg, vert_factors, grids, tls.
factors);
1195 subdiv_ccg, vert_pivot_axes, grids, tls.
pivot_axes);
1216 cache.
cloth_sim->deformation_pos.as_mutable_span());
1230 const float3 symmetry_pivot,
1231 const float strength,
1263 calc_bend_position(orig_positions, pivot_positions, pivot_axes, factors, new_positions);
1288 const float strength,
1292 switch (pbvh.
type()) {
1303 boundary.edit_info.propagation_steps_num,
1304 boundary.edit_info.strength_factor,
1318 SubdivCCG &subdiv_ccg = *
object.sculpt->subdiv_ccg;
1328 boundary.edit_info.propagation_steps_num,
1329 boundary.edit_info.strength_factor,
1349 boundary.edit_info.propagation_steps_num,
1350 boundary.edit_info.strength_factor,
1383 new_positions[
i] = positions[
i] + (directions[
i] * factors[
i]);
1395 const float3 symmetry_pivot,
1396 const float strength,
1434 position_data.deform(translations,
verts);
1453 const float3 symmetry_pivot,
1454 const float strength,
1468 subdiv_ccg, vert_factors, grids, tls.
factors);
1503 cache.
cloth_sim->deformation_pos.as_mutable_span());
1516 const float3 symmetry_pivot,
1517 const float strength,
1573 const float strength,
1577 switch (pbvh.
type()) {
1588 boundary.edit_info.propagation_steps_num,
1589 boundary.edit_info.strength_factor,
1602 SubdivCCG &subdiv_ccg = *
object.sculpt->subdiv_ccg;
1612 boundary.edit_info.propagation_steps_num,
1613 boundary.edit_info.strength_factor,
1632 boundary.edit_info.propagation_steps_num,
1633 boundary.edit_info.strength_factor,
1665 new_positions[
i] = positions[
i] + (
normals[
i] * factors[
i]);
1676 const float3 symmetry_pivot,
1677 const float strength,
1711 position_data.deform(translations,
verts);
1729 const float3 symmetry_pivot,
1730 const float strength,
1744 subdiv_ccg, vert_factors, grids, tls.
factors);
1775 cache.
cloth_sim->deformation_pos.as_mutable_span());
1787 const float3 symmetry_pivot,
1788 const float strength,
1841 const float strength,
1845 switch (pbvh.
type()) {
1856 boundary.edit_info.propagation_steps_num,
1857 boundary.edit_info.strength_factor,
1869 SubdivCCG &subdiv_ccg = *
object.sculpt->subdiv_ccg;
1879 boundary.edit_info.propagation_steps_num,
1880 boundary.edit_info.strength_factor,
1898 boundary.edit_info.propagation_steps_num,
1899 boundary.edit_info.strength_factor,
1929 new_positions[
i] = positions[
i] + (grab_delta * factors[
i]);
1940 const float3 grab_delta_symmetry,
1941 const float3 symmetry_pivot,
1942 const float strength,
1976 position_data.deform(translations,
verts);
1994 const float3 grab_delta_symmetry,
1995 const float3 symmetry_pivot,
1996 const float strength,
2010 subdiv_ccg, vert_factors, grids, tls.
factors);
2041 cache.
cloth_sim->deformation_pos.as_mutable_span());
2053 const float3 grab_delta_symmetry,
2054 const float3 symmetry_pivot,
2055 const float strength,
2108 const float strength,
2113 switch (pbvh.
type()) {
2124 boundary.edit_info.propagation_steps_num,
2125 boundary.edit_info.strength_factor,
2138 SubdivCCG &subdiv_ccg = *
object.sculpt->subdiv_ccg;
2148 boundary.edit_info.propagation_steps_num,
2149 boundary.edit_info.strength_factor,
2168 boundary.edit_info.propagation_steps_num,
2169 boundary.edit_info.strength_factor,
2192 const float3 pivot_point,
2212 const float3 twist_pivot_position,
2214 const float3 symmetry_pivot,
2215 const float strength,
2242 orig_data.
positions, twist_pivot_position, twist_axis, factors, new_positions);
2250 position_data.deform(translations,
verts);
2266 const float3 twist_pivot_position,
2270 const float3 symmetry_pivot,
2271 const float strength,
2285 subdiv_ccg, vert_factors, grids, tls.
factors);
2300 orig_data.
positions, twist_pivot_position, twist_axis, factors, new_positions);
2317 cache.
cloth_sim->deformation_pos.as_mutable_span());
2327 const float3 twist_pivot_position,
2331 const float3 symmetry_pivot,
2332 const float strength,
2360 calc_twist_position(orig_positions, twist_pivot_position, twist_axis, factors, new_positions);
2385 const float strength,
2389 switch (pbvh.
type()) {
2400 boundary.edit_info.propagation_steps_num,
2401 boundary.edit_info.strength_factor,
2415 SubdivCCG &subdiv_ccg = *
object.sculpt->subdiv_ccg;
2425 boundary.edit_info.propagation_steps_num,
2426 boundary.edit_info.strength_factor,
2446 boundary.edit_info.propagation_steps_num,
2447 boundary.edit_info.strength_factor,
2480 const float3 to_smooth = average_position[
i] - positions[
i];
2481 new_positions[
i] = positions[
i] + (to_smooth * factors[
i]);
2498 average_positions[
i] =
float3(0.0f);
2499 int valid_neighbors = 0;
2500 for (
const int neighbor : neighbors[
i]) {
2501 if (propagation_steps[
i] == vert_propagation_steps[neighbor]) {
2502 average_positions[
i] += vert_positions[neighbor];
2507 if (valid_neighbors == 0) {
2524 average_positions[
i] =
float3(0.0f);
2525 int valid_neighbors = 0;
2526 for (
BMVert *neighbor : neighbors[
i]) {
2528 if (propagation_steps[
i] == vert_propagation_steps[neighbor_idx]) {
2529 average_positions[
i] += neighbor->co;
2534 if (valid_neighbors == 0) {
2550 const float3 symmetry_pivot,
2551 const float strength,
2585 vert_propagation_steps,
2601 position_data.deform(translations,
verts);
2618 const float3 symmetry_pivot,
2619 const float strength,
2633 subdiv_ccg, vert_factors, grids, tls.
factors);
2649 vert_propagation_steps,
2675 cache.
cloth_sim->deformation_pos.as_mutable_span());
2686 const float3 symmetry_pivot,
2687 const float strength,
2717 vert_propagation_steps, neighbors, propagation_steps, factors, average_positions);
2746 const float strength,
2750 switch (pbvh.
type()) {
2770 boundary.edit_info.propagation_steps_num,
2771 boundary.edit_info.strength_factor,
2783 SubdivCCG &subdiv_ccg = *
object.sculpt->subdiv_ccg;
2792 boundary.edit_info.propagation_steps_num,
2793 boundary.edit_info.strength_factor,
2810 boundary.edit_info.propagation_steps_num,
2811 boundary.edit_info.strength_factor,
2846 const float boundary_distance =
boundary.distance.lookup_default(index, 0.0f);
2847 float falloff_distance = 0.0f;
2848 float direction = 1.0f;
2852 falloff_distance = boundary_distance;
2855 const int div = boundary_distance / radius;
2856 const float mod =
fmodf(boundary_distance, radius);
2857 falloff_distance = div % 2 == 0 ?
mod : radius -
mod;
2861 const int div = boundary_distance / radius;
2862 const float mod =
fmodf(boundary_distance, radius);
2863 falloff_distance = div % 2 == 0 ?
mod : radius -
mod;
2865 if (((div - 1) & 2) == 0) {
2876 return {falloff_distance, direction};
2889 boundary.edit_info.propagation_steps_num.size());
2891 boundary.edit_info.strength_factor.size());
2893 const int num_elements =
boundary.edit_info.strength_factor.size();
2898 const float mask_factor =
mask.is_empty() ? 1.0f : 1.0f -
mask[
i];
2899 boundary.edit_info.strength_factor[
i] = mask_factor *
2902 boundary.edit_info.propagation_steps_num[
i],
2915 if (!use_boundary_distances) {
2924 &brush, falloff_distance, radius);
2934 boundary.edit_info.propagation_steps_num.size());
2936 boundary.edit_info.strength_factor.size());
2945 const float mask_factor = subdiv_ccg.
masks.
is_empty() ? 1.0f :
2946 1.0f - subdiv_ccg.
masks[index];
2947 boundary.edit_info.strength_factor[index] =
2949 boundary.edit_info.propagation_steps_num[index],
2953 if (
boundary.edit_info.original_vertex_i[index] ==
boundary.initial_vert_i) {
2962 if (!use_boundary_distances) {
2970 boundary.edit_info.strength_factor[index] *= direction *
2972 &brush, falloff_distance, radius);
2983 boundary.edit_info.propagation_steps_num.size());
2985 boundary.edit_info.strength_factor.size());
2987 const int num_elements =
boundary.edit_info.strength_factor.size();
2996 const float mask_factor = mask_offset == -1 ? 1.0f :
2999 boundary.edit_info.strength_factor[
i] = mask_factor *
3002 boundary.edit_info.propagation_steps_num[
i],
3015 if (!use_boundary_distances) {
3024 &brush, falloff_distance, radius);
3036 const Mesh &
mesh = *
static_cast<const Mesh *
>(
object.data);
3045 if (std::holds_alternative<std::monostate>(initial_vert_ref)) {
3049 std::optional<int> initial_vert;
3051 initial_vert = std::get<int>(initial_vert_ref);
3054 float3 location =
symmetry_flip(positions_eval[std::get<int>(initial_vert_ref)], symm_area);
3059 if (!initial_vert) {
3100 if (std::holds_alternative<std::monostate>(initial_vert_ref)) {
3104 std::optional<SubdivCCGCoord> initial_vert;
3109 const int active_vert = std::get<int>(initial_vert_ref);
3115 if (!initial_vert) {
3155 if (std::holds_alternative<std::monostate>(initial_vert_ref)) {
3159 std::optional<BMVert *> initial_vert;
3161 initial_vert = std::get<BMVert *>(initial_vert_ref);
3164 BMVert *active_vert = std::get<BMVert *>(initial_vert_ref);
3169 if (!initial_vert) {
3211 angle_factor =
floorf(angle_factor * 10) / 10.0f;
3213 return angle_factor *
M_PI;
3228 angle_factor =
floorf(angle_factor * 10) / 10.0f;
3230 return angle_factor *
M_PI;
3251 switch (pbvh.
type()) {
3338 const int initial_vert,
3346 switch (pbvh.
type()) {
3368 const int initial_vert,
3395 if (!boundary_initial_vert) {
3415 std::unique_ptr<SculptBoundary>
boundary = std::make_unique<SculptBoundary>();
3418 const int boundary_initial_vert_index = *boundary_initial_vert;
3419 boundary->initial_vert_i = boundary_initial_vert_index;
3420 boundary->initial_vert_position = positions_eval[boundary_initial_vert_index];
3430 *boundary_initial_vert,
3433 const float boundary_radius = brush ? radius * (1.0f + brush->
boundary_offset) : radius;
3440 boundary_initial_vert_index,
3466 if (!boundary_initial_vert) {
3478 std::unique_ptr<SculptBoundary>
boundary = std::make_unique<SculptBoundary>();
3482 const int boundary_initial_vert_index = boundary_vert.
to_index(key);
3483 boundary->initial_vert_i = boundary_initial_vert_index;
3484 boundary->initial_vert_position = positions[boundary_initial_vert_index];
3489 const float boundary_radius = brush ? radius * (1.0f + brush->
boundary_offset) : radius;
3506 object, ss.
bm, *initial_vert, radius);
3508 if (!boundary_initial_vert) {
3518 std::unique_ptr<SculptBoundary>
boundary = std::make_unique<SculptBoundary>();
3521 const int boundary_initial_vert_index =
BM_elem_index_get(*boundary_initial_vert);
3522 boundary->initial_vert_i = boundary_initial_vert_index;
3523 boundary->initial_vert_position = (*boundary_initial_vert)->co;
3527 const float boundary_radius = brush ? radius * (1.0f + brush->
boundary_offset) : radius;
3549 if (std::holds_alternative<std::monostate>(initial_vert)) {
3555 std::unique_ptr<SculptBoundary>
boundary =
nullptr;
3556 switch (pbvh.
type()) {
3575 std::unique_ptr<SculptBoundaryPreview> preview = std::make_unique<SculptBoundaryPreview>();
3577 preview->pivot_position =
boundary->pivot_position;
3578 preview->initial_vert_position =
boundary->initial_vert_position;
3585 const float outline_col[3],
3586 const float outline_alpha)
float BKE_brush_curve_strength(eBrushCurvePreset preset, const CurveMapping *cumap, float distance, float brush_radius)
int CCG_grid_xy_to_index(const int grid_size, const int x, const int y)
int CustomData_get_offset_named(const CustomData *data, eCustomDataType type, blender::StringRef name)
std::variant< std::monostate, int, BMVert * > ActiveVert
const Brush * BKE_paint_brush_for_read(const Paint *paint)
A BVH for high poly meshes.
const blender::Set< BMVert *, 0 > & BKE_pbvh_bmesh_node_unique_verts(blender::bke::pbvh::BMeshNode *node)
CCGKey BKE_subdiv_ccg_key_top_level(const SubdivCCG &subdiv_ccg)
void BKE_subdiv_ccg_neighbor_coords_get(const SubdivCCG &subdiv_ccg, const SubdivCCGCoord &coord, bool include_duplicates, SubdivCCGNeighbors &r_neighbors)
#define BLI_assert_unreachable()
void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3])
float dist_signed_to_plane_v3(const float p[3], const float plane[4])
void rotate_v3_v3v3fl(float r[3], const float p[3], const float axis[3], float angle)
MINLINE float len_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT
@ BRUSH_DEFORM_TARGET_CLOTH_SIM
@ BRUSH_DEFORM_TARGET_GEOMETRY
@ BRUSH_BOUNDARY_DEFORM_GRAB
@ BRUSH_BOUNDARY_DEFORM_TWIST
@ BRUSH_BOUNDARY_DEFORM_BEND
@ BRUSH_BOUNDARY_DEFORM_EXPAND
@ BRUSH_BOUNDARY_DEFORM_INFLATE
@ BRUSH_BOUNDARY_DEFORM_SMOOTH
@ BRUSH_BOUNDARY_FALLOFF_CONSTANT
@ BRUSH_BOUNDARY_FALLOFF_LOOP
@ BRUSH_BOUNDARY_FALLOFF_LOOP_INVERT
@ BRUSH_BOUNDARY_FALLOFF_RADIUS
Object is a sort of wrapper for general info.
void GPU_line_width(float width)
#define BM_ELEM_CD_GET_FLOAT(ele, offset)
#define BM_elem_index_get(ele)
#define BM_elem_flag_test(ele, hflag)
int BM_mesh_elem_count(BMesh *bm, const char htype)
BLI_INLINE BMVert * BM_vert_at_index(BMesh *bm, const int index)
BPy_StructRNA * depsgraph
MutableSpan< T > as_mutable_span()
IndexRange index_range() const
constexpr int64_t size() const
constexpr Span< T > as_span() const
constexpr IndexRange index_range() const
constexpr int64_t size() const
constexpr IndexRange index_range() const
constexpr bool is_empty() const
GAttributeReader lookup(const StringRef attribute_id) const
void tag_positions_changed(const IndexMask &node_mask)
Span< NodeT > nodes() const
void flush_bounds_to_parents()
void foreach_index(Fn &&fn) const
static float normals[][3]
VecBase< float, D > constexpr mod(VecOp< float, D >, VecOp< float, D >) RET
float distance(VecOp< float, D >, VecOp< float, D >) RET
void gather(const GVArray &src, const IndexMask &indices, GMutableSpan dst, int64_t grain_size=4096)
IndexRange grid_range(const int grid_area, const int grid)
pbvh::Tree * pbvh_get(Object &object)
void update_node_bounds_bmesh(BMeshNode &node)
void update_node_bounds_mesh(Span< float3 > positions, MeshNode &node)
Span< float3 > vert_normals_eval(const Depsgraph &depsgraph, const Object &object_orig)
void update_node_bounds_grids(int grid_area, Span< float3 > positions, GridsNode &node)
Span< float3 > vert_positions_eval(const Depsgraph &depsgraph, const Object &object_orig)
void calc_vert_factors(const Depsgraph &depsgraph, const Object &object, const Cache &automasking, const bke::pbvh::MeshNode &node, Span< int > verts, MutableSpan< float > factors)
void calc_grids_factors(const Depsgraph &depsgraph, const Object &object, const Cache &automasking, const bke::pbvh::GridsNode &node, Span< int > grids, MutableSpan< float > factors)
static void slide_data_init_bmesh(BMesh *bm, SculptBoundary &boundary)
static BLI_NOINLINE void calc_inflate_position(const Span< float3 > positions, const Span< float3 > normals, const Span< float > factors, const MutableSpan< float3 > new_positions)
static void slide_data_init_grids(const SubdivCCG &subdiv_ccg, SculptBoundary &boundary)
static void twist_data_init_grids(const SubdivCCG &subdiv_ccg, SculptBoundary &boundary)
static void calc_slide_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const Span< float3 > vert_slide_directions, bke::pbvh::BMeshNode &node, LocalDataBMesh &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static BLI_NOINLINE void calc_slide_position(const Span< float3 > positions, const Span< float3 > directions, const Span< float > factors, const MutableSpan< float3 > new_positions)
static void calc_twist_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const float3 twist_pivot_position, const float3 twist_axis, bke::pbvh::BMeshNode &node, LocalDataBMesh &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static std::optional< SubdivCCGCoord > get_closest_boundary_vert_grids(Object &object, const OffsetIndices< int > faces, const Span< int > corner_verts, const SubdivCCG &subdiv_ccg, const BitSpan boundary, const SubdivCCGCoord initial_vert, const float radius)
void pivot_line_preview_draw(const uint gpuattr, SculptSession &ss)
static void indices_init_bmesh(Object &object, BMesh *bm, BMVert &initial_boundary_vert, SculptBoundary &boundary)
static void init_boundary_grids(Object &object, const Brush &brush, const ePaintSymmetryFlags symm_area)
static void edit_data_init_grids(const SubdivCCG &subdiv_ccg, const int initial_vert_i, const float radius, SculptBoundary &boundary)
static BLI_NOINLINE void calc_average_position(const Span< float3 > vert_positions, const Span< int > vert_propagation_steps, const GroupedSpan< int > neighbors, const Span< int > propagation_steps, const MutableSpan< float > factors, const MutableSpan< float3 > average_positions)
static void calc_twist_mesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const bke::pbvh::MeshNode &node, LocalDataMesh &tls, const float3 twist_pivot_position, const float3 twist_axis, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target, const PositionDeformData &position_data)
static void calc_inflate_mesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const bke::pbvh::MeshNode &node, LocalDataMesh &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target, const PositionDeformData &position_data)
static bool is_vert_in_editable_boundary_mesh(const OffsetIndices< int > faces, const Span< int > corner_verts, const GroupedSpan< int > vert_to_face, const Span< bool > hide_vert, const Span< bool > hide_poly, const BitSpan boundary, const int initial_vert)
std::unique_ptr< SculptBoundary > data_init_bmesh(Object &object, const Brush *brush, BMVert *initial_vert, const float radius)
static void init_falloff_bmesh(BMesh *bm, const Brush &brush, const float radius, SculptBoundary &boundary)
static bool check_counts(const int neighbor_count, const int boundary_vertex_count)
std::unique_ptr< SculptBoundaryPreview > preview_data_init(const Depsgraph &depsgraph, Object &object, const Brush *brush, const float radius)
static void calc_bend_mesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const Span< float3 > vert_pivot_positions, const Span< float3 > vert_pivot_axes, const bke::pbvh::MeshNode &node, LocalDataMesh &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target, const PositionDeformData &position_data)
static void indices_init_mesh(Object &object, const OffsetIndices< int > faces, const Span< int > corner_verts, const GroupedSpan< int > vert_to_face, const Span< bool > hide_vert, const Span< bool > hide_poly, const BitSpan boundary_verts, const Span< float3 > vert_positions, const int initial_boundary_vert, SculptBoundary &boundary)
static void calc_smooth_bmesh(const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, bke::pbvh::BMeshNode &node, LocalDataBMesh &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static void twist_data_init_bmesh(BMesh *bm, SculptBoundary &boundary)
static BLI_NOINLINE void calc_smooth_position(const Span< float3 > positions, const Span< float3 > average_position, const Span< float > factors, const MutableSpan< float3 > new_positions)
static float get_mesh_strength(const SculptSession &ss, const Brush &brush)
static void calc_smooth_grids(const Sculpt &sd, Object &object, SubdivCCG &subdiv_ccg, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const bke::pbvh::GridsNode &node, LocalDataGrids &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static void calc_slide_mesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const Span< float3 > vert_slide_directions, const bke::pbvh::MeshNode &node, LocalDataMesh &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target, const PositionDeformData &position_data)
static void do_slide_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const SculptBoundary &boundary, const float strength, const eBrushDeformTarget deform_target)
static void init_boundary_mesh(const Depsgraph &depsgraph, Object &object, const Brush &brush, const ePaintSymmetryFlags symm_area)
static BLI_NOINLINE void calc_twist_position(const Span< float3 > positions, const float3 pivot_point, const float3 pivot_axis, const Span< float > factors, const MutableSpan< float3 > new_positions)
static void bend_data_init_grids(const SubdivCCG &subdiv_ccg, SculptBoundary &boundary)
static void calc_bend_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, SubdivCCG &subdiv_ccg, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const Span< float3 > vert_pivot_positions, const Span< float3 > vert_pivot_axes, const bke::pbvh::GridsNode &node, LocalDataGrids &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static bool is_vert_in_editable_boundary_bmesh(BMVert &initial_vert)
static void init_boundary_bmesh(Object &object, const Brush &brush, const ePaintSymmetryFlags symm_area)
static BLI_NOINLINE void calc_bend_position(const Span< float3 > positions, const Span< float3 > pivot_positions, const Span< float3 > pivot_axes, const Span< float > factors, const MutableSpan< float3 > new_positions)
static BLI_NOINLINE void filter_uninitialized_verts(const Span< int > propagation_steps, const MutableSpan< float > factors)
static void bend_data_init_mesh(const Span< float3 > vert_positions, const Span< float3 > vert_normals, SculptBoundary &boundary)
static void edit_data_init_bmesh(BMesh *bm, const int initial_vert_i, const float radius, SculptBoundary &boundary)
static void calc_inflate_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, SubdivCCG &subdiv_ccg, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const bke::pbvh::GridsNode &node, LocalDataGrids &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static void populate_twist_data(const Span< float3 > positions, SculptBoundary &boundary)
static std::pair< float, float > calc_boundary_falloff(const SculptBoundary &boundary, const Brush &brush, const float radius, const int index)
static void twist_data_init_mesh(const Span< float3 > vert_positions, SculptBoundary &boundary)
static void calc_grab_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, bke::pbvh::BMeshNode &node, LocalDataBMesh &tls, const float3 grab_delta_symmetry, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
std::unique_ptr< SculptBoundary > data_init(const Depsgraph &depsgraph, Object &object, const Brush *brush, const int initial_vert, const float radius)
bool vert_is_boundary(const GroupedSpan< int > vert_to_face_map, const Span< bool > hide_poly, const BitSpan boundary, const int vert)
static void do_grab_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const SculptBoundary &boundary, const float strength, const eBrushDeformTarget deform_target)
static void do_bend_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const SculptBoundary &boundary, const float strength, const eBrushDeformTarget deform_target)
static void calc_grab_mesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const bke::pbvh::MeshNode &node, LocalDataMesh &tls, const float3 grab_delta_symmetry, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target, const PositionDeformData &position_data)
void edges_preview_draw(const uint gpuattr, SculptSession &ss, const float outline_col[3], const float outline_alpha)
static bool is_vert_in_editable_boundary_grids(const OffsetIndices< int > faces, const Span< int > corner_verts, const SubdivCCG &subdiv_ccg, const BitSpan boundary, const SubdivCCGCoord initial_vert)
static float displacement_from_grab_delta_get(const SculptSession &ss, const SculptBoundary &boundary)
static void calc_twist_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, SubdivCCG &subdiv_ccg, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const float3 twist_pivot_position, const float3 twist_axis, const bke::pbvh::GridsNode &node, LocalDataGrids &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static std::optional< BMVert * > get_closest_boundary_vert_bmesh(Object &object, BMesh *bm, BMVert &initial_vert, const float radius)
std::unique_ptr< SculptBoundary > data_init_mesh(const Depsgraph &depsgraph, Object &object, const Brush *brush, const int initial_vert, const float radius)
static void bend_data_init_bmesh(BMesh *bm, SculptBoundary &boundary)
static void calc_inflate_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, bke::pbvh::BMeshNode &node, LocalDataBMesh &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static void calc_bend_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const Span< float3 > vert_pivot_positions, const Span< float3 > vert_pivot_axes, bke::pbvh::BMeshNode &node, LocalDataBMesh &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static void calc_grab_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, SubdivCCG &subdiv_ccg, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const bke::pbvh::GridsNode &node, LocalDataGrids &tls, const float3 grab_delta_symmetry, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
void do_boundary_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &ob, const IndexMask &node_mask)
static void calc_smooth_mesh(const Sculpt &sd, Object &object, const OffsetIndices< int > faces, const Span< int > corner_verts, const GroupedSpan< int > vert_to_face, const Span< bool > hide_poly, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const bke::pbvh::MeshNode &node, LocalDataMesh &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target, const PositionDeformData &position_data)
static void edit_data_init_mesh(OffsetIndices< int > faces, Span< int > corner_verts, GroupedSpan< int > vert_to_face, Span< float3 > vert_positions, Span< bool > hide_vert, Span< bool > hide_poly, const int initial_vert_i, const float radius, SculptBoundary &boundary)
constexpr int BOUNDARY_INDICES_BLOCK_SIZE
static void do_inflate_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const SculptBoundary &boundary, const float strength, const eBrushDeformTarget deform_target)
static void calc_slide_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, SubdivCCG &subdiv_ccg, const Span< int > vert_propagation_steps, const Span< float > vert_factors, const Span< float3 > vert_slide_directions, const bke::pbvh::GridsNode &node, LocalDataGrids &tls, const float3 symmetry_pivot, const float strength, const eBrushDeformTarget deform_target)
static void do_twist_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const SculptBoundary &boundary, const float strength, const eBrushDeformTarget deform_target)
void ensure_boundary_info(Object &object)
static void init_falloff_mesh(const Span< float > mask, const Brush &brush, const float radius, SculptBoundary &boundary)
static void init_falloff_grids(const SubdivCCG &subdiv_ccg, const Brush &brush, const float radius, SculptBoundary &boundary)
static void do_smooth_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const SculptBoundary &boundary, const float strength, const eBrushDeformTarget deform_target)
static void add_index(SculptBoundary &boundary, const int new_index, const float distance, Set< int, BOUNDARY_INDICES_BLOCK_SIZE > &included_verts)
static void indices_init_grids(Object &object, const OffsetIndices< int > faces, const Span< int > corner_verts, const SubdivCCG &subdiv_ccg, const BitSpan boundary_verts, const SubdivCCGCoord initial_vert, SculptBoundary &boundary)
static std::optional< int > get_closest_boundary_vert_mesh(Object &object, const GroupedSpan< int > vert_to_face, const Span< float3 > vert_positions, const Span< bool > hide_vert, const Span< bool > hide_poly, const BitSpan boundary, const int initial_vert, const float radius)
static BLI_NOINLINE void calc_grab_position(const Span< float3 > positions, const float3 grab_delta, const Span< float > factors, const MutableSpan< float3 > new_positions)
std::unique_ptr< SculptBoundary > data_init_grids(Object &object, const Brush *brush, const SubdivCCGCoord initial_vert, const float radius)
static void slide_data_init_mesh(const Span< float3 > vert_positions, SculptBoundary &boundary)
MutableSpan< float3 > gather_grids_positions(const SubdivCCG &subdiv_ccg, const Span< int > grids, Vector< float3 > &positions)
void scatter_data_bmesh(Span< T > node_data, const Set< BMVert *, 0 > &verts, MutableSpan< T > dst)
void gather_bmesh_positions(const Set< BMVert *, 0 > &verts, MutableSpan< float3 > positions)
void gather_data_grids(const SubdivCCG &subdiv_ccg, Span< T > src, Span< int > grids, MutableSpan< T > node_data)
void vert_random_access_ensure(Object &object)
std::optional< int > nearest_vert_calc_mesh(const bke::pbvh::Tree &pbvh, const Span< float3 > vert_positions, const Span< bool > hide_vert, const float3 &location, const float max_distance, const bool use_original)
GroupedSpan< int > calc_vert_neighbors(OffsetIndices< int > faces, Span< int > corner_verts, GroupedSpan< int > vert_to_face, Span< bool > hide_poly, Span< int > verts, Vector< int > &r_offset_data, Vector< int > &r_data)
Vector< BMVert *, 64 > BMeshNeighborVerts
void gather_data_bmesh(Span< T > src, const Set< BMVert *, 0 > &verts, MutableSpan< T > node_data)
float3 symmetry_flip(const float3 &src, const ePaintSymmetryFlags symm)
void orig_position_data_gather_bmesh(const BMLog &bm_log, const Set< BMVert *, 0 > &verts, MutableSpan< float3 > positions, MutableSpan< float3 > normals)
void filter_verts_outside_symmetry_area(Span< float3 > positions, const float3 &pivot, ePaintSymmetryFlags symm, MutableSpan< float > factors)
void scale_factors(MutableSpan< float > factors, float strength)
void translations_from_new_positions(Span< float3 > new_positions, Span< int > verts, Span< float3 > old_positions, MutableSpan< float3 > translations)
void clip_and_lock_translations(const Sculpt &sd, const SculptSession &ss, Span< float3 > positions, Span< int > verts, MutableSpan< float3 > translations)
void scatter_data_mesh(Span< T > src, Span< int > indices, MutableSpan< T > dst)
Span< BMVert * > vert_neighbors_get_bmesh(BMVert &vert, BMeshNeighborVerts &r_neighbors)
void apply_translations(Span< float3 > translations, Span< int > verts, MutableSpan< float3 > positions)
OrigPositionData orig_position_data_get_mesh(const Object &object, const bke::pbvh::MeshNode &node)
void gather_data_mesh(Span< T > src, Span< int > indices, MutableSpan< T > dst)
OrigPositionData orig_position_data_get_grids(const Object &object, const bke::pbvh::GridsNode &node)
std::optional< BMVert * > nearest_vert_calc_bmesh(const bke::pbvh::Tree &pbvh, const float3 &location, const float max_distance, const bool use_original)
std::optional< SubdivCCGCoord > nearest_vert_calc_grids(const bke::pbvh::Tree &pbvh, const SubdivCCG &subdiv_ccg, const float3 &location, const float max_distance, const bool use_original)
Span< int > vert_neighbors_get_mesh(const OffsetIndices< int > faces, const Span< int > corner_verts, const GroupedSpan< int > vert_to_face, const Span< bool > hide_poly, const int vert, Vector< int > &r_neighbors)
void scatter_data_grids(const SubdivCCG &subdiv_ccg, Span< T > node_data, Span< int > grids, MutableSpan< T > dst)
T distance(const T &a, const T &b)
AxisSigned cross(const AxisSigned a, const AxisSigned b)
MatBase< T, NumCol, NumRow > normalize(const MatBase< T, NumCol, NumRow > &a)
T distance_squared(const VecBase< T, Size > &a, const VecBase< T, Size > &b)
float3 rotate_around_axis(const float3 &vector, const float3 ¢er, const float3 &axis, float angle)
VecBase< float, 4 > float4
VecBase< float, 3 > float3
bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(const blender::ed::sculpt_paint::StrokeCache &cache)
ePaintSymmetryFlags SCULPT_mesh_symmetry_xyz_get(const Object &object)
#define BOUNDARY_STEPS_NONE
#define BOUNDARY_VERTEX_NONE
int boundary_falloff_type
struct CurveMapping * curve_distance_falloff
struct SculptSession * sculpt
blender::ed::sculpt_paint::StrokeCache * cache
SculptVertexInfo vertex_info
std::unique_ptr< SculptBoundaryPreview > boundary_preview
ActiveVert active_vert() const
blender::BitVector boundary
int to_index(const CCGKey &key) const
static SubdivCCGCoord from_index(const CCGKey &key, int index)
SubdivCCGNeighborCoords coords
blender::Span< SubdivCCGCoord > duplicates() const
blender::Span< SubdivCCGCoord > unique() const
blender::Array< blender::float3 > normals
blender::BitGroupVector grid_hidden
blender::Array< float > masks
blender::Array< blender::float3 > positions
Span< int > grids() const
Span< int > verts() const
std::unique_ptr< auto_mask::Cache > automasking
float3 initial_location_symm
ePaintSymmetryFlags mirror_symmetry_pass
std::unique_ptr< cloth::SimulationData > cloth_sim
std::array< std::unique_ptr< boundary::SculptBoundary >, PAINT_SYMM_AREAS > boundaries
Vector< float3 > translations
Vector< float3 > average_positions
Vector< float3 > pivot_positions
Vector< float3 > new_positions
Vector< float3 > pivot_axes
Vector< float3 > positions
Vector< BMVert * > neighbor_data
Vector< float3 > slide_directions
Vector< int > neighbor_offsets
Vector< int > propagation_steps
Vector< int > neighbor_data
Vector< float3 > average_positions
Vector< float3 > slide_directions
Vector< float3 > positions
Vector< int > propagation_steps
Vector< float3 > pivot_axes
Vector< float3 > translations
Vector< float3 > new_positions
Vector< int > neighbor_offsets
Vector< float3 > pivot_positions
Vector< float3 > new_positions
Vector< float3 > translations
Vector< float3 > positions
Vector< float3 > average_positions
Vector< int > neighbor_data
Vector< float3 > pivot_positions
Vector< int > neighbor_offsets
Vector< int > propagation_steps
Vector< float3 > slide_directions
Vector< float3 > pivot_axes
IndexRange index_range() const