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Blender V5.0
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#include "node_shader_util.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
| namespace | blender::nodes::node_shader_invert_cc |
Functions | |
| static void | blender::nodes::node_shader_invert_cc::node_declare (NodeDeclarationBuilder &b) |
| static int | blender::nodes::node_shader_invert_cc::gpu_shader_invert (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_invert () |
| void register_node_type_sh_invert | ( | ) |
Definition at line 48 of file node_shader_invert.cc.
References blender::bke::bNodeType::declare, blender::bke::bNodeType::enum_name_legacy, blender::bke::bNodeType::gpu_fn, blender::bke::bNodeType::materialx_fn, blender::bke::bNodeType::nclass, NODE_CLASS_OP_COLOR, blender::bke::node_register_type(), SH_NODE_INVERT, sh_node_type_base(), blender::bke::bNodeType::ui_description, and blender::bke::bNodeType::ui_name.
Referenced by register_shader_nodes().