Blender
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source
blender
gpu
GPU_platform_backend_enum.h
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/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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enum
GPUBackendType
{
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GPU_BACKEND_NONE
= 0,
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GPU_BACKEND_OPENGL
= 1 << 0,
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GPU_BACKEND_METAL
= 1 << 1,
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GPU_BACKEND_VULKAN
= 1 << 3,
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GPU_BACKEND_ANY
= 0xFFFFFFFFu
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};
GPUBackendType
GPUBackendType
Definition
GPU_platform_backend_enum.h:12
GPU_BACKEND_NONE
@ GPU_BACKEND_NONE
Definition
GPU_platform_backend_enum.h:13
GPU_BACKEND_ANY
@ GPU_BACKEND_ANY
Definition
GPU_platform_backend_enum.h:17
GPU_BACKEND_METAL
@ GPU_BACKEND_METAL
Definition
GPU_platform_backend_enum.h:15
GPU_BACKEND_OPENGL
@ GPU_BACKEND_OPENGL
Definition
GPU_platform_backend_enum.h:14
GPU_BACKEND_VULKAN
@ GPU_BACKEND_VULKAN
Definition
GPU_platform_backend_enum.h:16
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