Blender V5.0
node_geo_field_to_grid.cc File Reference
#include "NOD_socket_search_link.hh"
#include "node_geometry_util.hh"
#include "NOD_geo_field_to_grid.hh"
#include "NOD_socket_items_blend.hh"
#include "NOD_socket_items_ops.hh"
#include "NOD_socket_items_ui.hh"
#include "UI_interface_layout.hh"
#include "UI_resources.hh"
#include "RNA_enum_types.hh"
#include "RNA_prototypes.hh"
#include "BLO_read_write.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::nodes
namespace  blender::nodes::node_geo_field_to_grid_cc

Typedefs

using blender::nodes::node_geo_field_to_grid_cc::ItemsAccessor = FieldToGridItemsAccessor

Functions

static void blender::nodes::node_geo_field_to_grid_cc::node_declare (NodeDeclarationBuilder &b)
static void blender::nodes::node_geo_field_to_grid_cc::node_layout (uiLayout *layout, bContext *, PointerRNA *ptr)
static void blender::nodes::node_geo_field_to_grid_cc::node_layout_ex (uiLayout *layout, bContext *C, PointerRNA *ptr)
static std::optional< eNodeSocketDatatypeblender::nodes::node_geo_field_to_grid_cc::node_type_for_socket_type (const bNodeSocket &socket)
static void blender::nodes::node_geo_field_to_grid_cc::node_gather_link_search_ops (GatherLinkSearchOpParams &params)
static void blender::nodes::node_geo_field_to_grid_cc::node_geo_exec (GeoNodeExecParams params)
static void blender::nodes::node_geo_field_to_grid_cc::node_init (bNodeTree *, bNode *node)
static void blender::nodes::node_geo_field_to_grid_cc::node_free_storage (bNode *node)
static void blender::nodes::node_geo_field_to_grid_cc::node_copy_storage (bNodeTree *, bNode *dst_node, const bNode *src_node)
static void blender::nodes::node_geo_field_to_grid_cc::node_operators ()
static bool blender::nodes::node_geo_field_to_grid_cc::node_insert_link (bke::NodeInsertLinkParams &params)
static void blender::nodes::node_geo_field_to_grid_cc::node_blend_write (const bNodeTree &, const bNode &node, BlendWriter &writer)
static void blender::nodes::node_geo_field_to_grid_cc::node_blend_read (bNodeTree &, bNode &node, BlendDataReader &reader)
static const bNodeSocketblender::nodes::node_geo_field_to_grid_cc::node_internally_linked_input (const bNodeTree &, const bNode &node, const bNodeSocket &output_socket)
static void blender::nodes::node_geo_field_to_grid_cc::node_register ()